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Man the Mandala

   (5 reviews)
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About This File

A mandala is an eastern painting or art piece, usually circular in motif with a central point of origin. It is used as a cognitive centering device for meditation. The idea is to immerse yourself in the art work, which in the process would bring you to a space where you can overcome your "demons," so to speak, and come to some resolution. When I first saw Doom, I knew it would be a perfect place to put a Mandala in... demons, resolution to higher levels and immersion.... "Man the Mandala" is my first attempt at playing with this concept. I use some eastern symbolism interspersed with some very western ones, which may or may not be obvious. At any rate, it certainly is a lot more fun and immediate than sitting in a lotus position, following your breath to point on a painting on a wall...which can be fulfilling, but is certainly a hell of a lot more work and not necessarily fun!


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Zahid

Unknown date

  
It is quite amusing map...bit too easy just

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Guest

Unknown date

  
The author piles on BS in his readme, which is a shrewd excuse for making the level symmetrical. There are few monsters, lots of ammo, and some odd texture work. But I can understand why the previous reviewer is so weepy; the map would have been pretty decent in 1995. It's entertaining for a few minutes and a good example of how expectations have changed since then. It also appeared as Map07 in id=7797, a megawad, although it is ruined there by a useless sound replacement.

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Guest

Unknown date

  
This is a wad of my childhood. I remembered everything- the circle, the outside sectors, being scared of the dark rooms.... :cries: it's like being reunited with an old friend!... only not :P. Now that I look at it, it's not detailed, nor is the gameplay very exciting, but I still like it for the hours it took from my life playing it when I was a kid. Cheers to life, and to this wad. ~Csonicgo *****

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Guest

Unknown date

  
I liked it

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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