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CHURCH of DOOM ][

   (5 reviews)
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About This File

- Designed for Doom II deathmatch ( -altdeath highly recommended ).

- This level is a small courtyard with a church, a crypt, and a mausoleum. Points of interest also include a graveyard and men burning at the stakes.

- Every area has at least two exits so you can't get trapped in.

- NO LAVA PITS!

- NO COOPERATIVE EXITS! (gosh I hate those). The exit is right there in the courtyard. It's a cool looking exit, but be careful of accidentally exiting.

- No BFG.

- Plenty of ammo and health.

- The coolest part of this wad (in my opinion) is the church and its "preacher" raising hell and brimestone. I would play it in "Ultraviolence" just to see him 'preach' on his congregation and you.


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Lol 6

  

For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out

5/5 stars

 

- xX_Lol6_Xx

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Walter confetti

  

A medium sized map sets in a sort of church surrounded by burning men, graveyards and other type of stuff around. The level is simple but fun to play, both in SP and DM. Same simplicity reflects in the detailing work and fell.

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Guest

Unknown date

  
Well designed, good-looking level. It's kinda short, and not real hard, but it looks pretty and it's a great action packed 10 minutes.

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Doomkid

Unknown date

  
Awesome design, great for DM and fun in SP, my idea of a really good wad.

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Guest

Unknown date

  
Pretty good for it´s year. Realistic map.

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  • File Reviews

    • By Philnemba · Posted
      Had a blast playing through this 2001 classic on UV with saves although the last 2 maps were such a ball buster I wasn't sure if I was able to complete this wad but heavy save scumming prevailed 😅. Also I personal think Map 10 is the best Archvile only map I've ever played to where I think its better than both Plutonia 1 & 2 😈    
    • By printz · Posted
      A low-detail tunnel dungeon with tricks and traps, probably typical of dungeon crawlers. The execution falls rather flat, with too little detail and trial-and-error situations. Gameplay ends early, you don't need to go everywhere.
    • By Walter confetti · Posted
      It's a cute first mapset by FractalXX, a mapper mostly known to be the project leader of Gridlock 64 and some other maps for other projects. The wad is strongly reminiscent of 90s mapsets and have quite good attention to detail, as well of lots of "bright colors"  in the textures usage that is rare to see in Doom maps. All maps are pretty short (the one that take me most of the time it was 10 minutes of play) and this mapset can be finished in a half hour. Best map in the pack is MAP09, but overall  a ok episode for pass the time.
    • By spd7693 · Posted
      Didn't impress me much. The maps are short and mostly simple, you start and you finish - that's it. Most of the maps are simply arena fights with some tougher monsters. 29 is a bit of hectic and I will say that I don't like secrets that obviously require an arch-vile jump. Maybe OK to be speedran on UV-Fast, or UV-Respawn - it's quite challenging - but for a calm player like me, who enjoys playing tricks with monsters and finds more thrill dodging projectiles than fast-killing stuff, this wad was quite boring. I'd honestly rather play Eternal Doom than this. (If I have another 6 months to spend, of course.) Let's see if Zone 400 will be more thrilling.    Yeah, I am seaching for maps with lots of fight puzzles, switch puzzles and moving around, that aren't as long as the ones in Eternal and Epic 2. Is there such a wad at all? 
    • By Lebsrostla Halabala · Posted
      I think it is a great megawad to improve skill of someone who just finished Doom II. Short and fun levels with great soundtrack. 
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