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Fortress of DEATH: Improved (FORTDTHB.ZIP)

   (11 reviews)
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A level with very nice architecture and good for multiplayer games. It is set in and around a well sized fortress where there are lots of secrets and surprises... (You just go down into the dungeon... :)


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Meril

·

  

Design and archiecture - wow! But gameplay is a bit worse. Map is large and confusing. Cyberdemon in dungeon part is in my opinion imposible, becouse you need to go back there, and then he waits in front of elevator... Minor issue in room next to exit door, if you get in there and don't have key, you are stucked. Difficulty is HARD. I had problem to finish it in HMP.

Overall: Good visuals, gameplay ok, but with minor issues, good 1995 wad!

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Guest

Unknown date

  
This seems to be the author's second and last level. The original Fortress of Death isn't in the archive. It's a castle level, but it's an entertaining one - it's deceptively tricky, especially at the start (lots of sniping monsters) and the layout feels more like a small town than a boring grid of rooms. It's a bit switch-hunty, though, and it took me ages to find the blue key. Overall this is a great map for 1995 and a superior example of the castle genre.

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Guest

Unknown date

  
Awesome. This map was actually stolen for D2Xtreme: Gold, which is where I first played it.

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Guest

Unknown date

  
nice huge castle, I loved it quite much.

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Guest

Unknown date

  
Fine solid level, especially for its time (mid '95). It allows you to attack the fortress in many ways and is good for Cooperative play, as it's open and nonlinear. The handful of new textures help give it character. One thing that could've been helpful is more hints on what each switch opens, though it's not so bad because you generally see the sections that need switches to open them. [4/5] ~Chain Mail (11/2007)

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Guest

Unknown date

  
A bit annoying at start until you find some armour. The texture theme is a bit boring but on the whole a nice map and recommended. 4/5

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Memfis

Unknown date

  
Super cool massive castle with lots of action and some mini-puzzles. Stylistically similar to "Stronghold Earth" from Reverie.

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Guest

Unknown date

  
Starting @ UV, my first impression was: no, not yet another '95 level with a sh*tload of snipers. But it turned-out into an overall well designed level, with good decoration and decent gameplay. Weaponry is a bit unbalanced: first only the shotgun, then almost anything. Gameplay @ UV is easy - but mr. Cybie was a surprise. Too much switch hunt, armor and powerups. Overall not the best castle I've played, but a good one. 4/5

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Guest

Unknown date

  
One of the best early '90s castle levels. While the texturing is repetitive, the gameplay is incredibly fun and that's all that counts. A little too much switch hunting, though. 4/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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