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Fortress of DEATH: Improved (FORTDTHB.ZIP)

   (11 reviews)
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A level with very nice architecture and good for multiplayer games. It is set in and around a well sized fortress where there are lots of secrets and surprises... (You just go down into the dungeon... :)


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Meril

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Design and archiecture - wow! But gameplay is a bit worse. Map is large and confusing. Cyberdemon in dungeon part is in my opinion imposible, becouse you need to go back there, and then he waits in front of elevator... Minor issue in room next to exit door, if you get in there and don't have key, you are stucked. Difficulty is HARD. I had problem to finish it in HMP.

Overall: Good visuals, gameplay ok, but with minor issues, good 1995 wad!

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Guest

Unknown date

  
This seems to be the author's second and last level. The original Fortress of Death isn't in the archive. It's a castle level, but it's an entertaining one - it's deceptively tricky, especially at the start (lots of sniping monsters) and the layout feels more like a small town than a boring grid of rooms. It's a bit switch-hunty, though, and it took me ages to find the blue key. Overall this is a great map for 1995 and a superior example of the castle genre.

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Guest

Unknown date

  
Awesome. This map was actually stolen for D2Xtreme: Gold, which is where I first played it.

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Guest

Unknown date

  
nice huge castle, I loved it quite much.

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Guest

Unknown date

  
Fine solid level, especially for its time (mid '95). It allows you to attack the fortress in many ways and is good for Cooperative play, as it's open and nonlinear. The handful of new textures help give it character. One thing that could've been helpful is more hints on what each switch opens, though it's not so bad because you generally see the sections that need switches to open them. [4/5] ~Chain Mail (11/2007)

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Guest

Unknown date

  
A bit annoying at start until you find some armour. The texture theme is a bit boring but on the whole a nice map and recommended. 4/5

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Memfis

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Super cool massive castle with lots of action and some mini-puzzles. Stylistically similar to "Stronghold Earth" from Reverie.

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Guest

Unknown date

  
Starting @ UV, my first impression was: no, not yet another '95 level with a sh*tload of snipers. But it turned-out into an overall well designed level, with good decoration and decent gameplay. Weaponry is a bit unbalanced: first only the shotgun, then almost anything. Gameplay @ UV is easy - but mr. Cybie was a surprise. Too much switch hunt, armor and powerups. Overall not the best castle I've played, but a good one. 4/5

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Guest

Unknown date

  
One of the best early '90s castle levels. While the texturing is repetitive, the gameplay is incredibly fun and that's all that counts. A little too much switch hunting, though. 4/5

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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