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Fortress of DEATH: Improved (FORTDTHB.ZIP)

   (11 reviews)
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A level with very nice architecture and good for multiplayer games. It is set in and around a well sized fortress where there are lots of secrets and surprises... (You just go down into the dungeon... :)


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Meril

·

  

Design and archiecture - wow! But gameplay is a bit worse. Map is large and confusing. Cyberdemon in dungeon part is in my opinion imposible, becouse you need to go back there, and then he waits in front of elevator... Minor issue in room next to exit door, if you get in there and don't have key, you are stucked. Difficulty is HARD. I had problem to finish it in HMP.

Overall: Good visuals, gameplay ok, but with minor issues, good 1995 wad!

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Guest

Unknown date

  
This seems to be the author's second and last level. The original Fortress of Death isn't in the archive. It's a castle level, but it's an entertaining one - it's deceptively tricky, especially at the start (lots of sniping monsters) and the layout feels more like a small town than a boring grid of rooms. It's a bit switch-hunty, though, and it took me ages to find the blue key. Overall this is a great map for 1995 and a superior example of the castle genre.

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Guest

Unknown date

  
Awesome. This map was actually stolen for D2Xtreme: Gold, which is where I first played it.

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Guest

Unknown date

  
nice huge castle, I loved it quite much.

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Guest

Unknown date

  
Fine solid level, especially for its time (mid '95). It allows you to attack the fortress in many ways and is good for Cooperative play, as it's open and nonlinear. The handful of new textures help give it character. One thing that could've been helpful is more hints on what each switch opens, though it's not so bad because you generally see the sections that need switches to open them. [4/5] ~Chain Mail (11/2007)

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Guest

Unknown date

  
A bit annoying at start until you find some armour. The texture theme is a bit boring but on the whole a nice map and recommended. 4/5

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Memfis

Unknown date

  
Super cool massive castle with lots of action and some mini-puzzles. Stylistically similar to "Stronghold Earth" from Reverie.

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Guest

Unknown date

  
Starting @ UV, my first impression was: no, not yet another '95 level with a sh*tload of snipers. But it turned-out into an overall well designed level, with good decoration and decent gameplay. Weaponry is a bit unbalanced: first only the shotgun, then almost anything. Gameplay @ UV is easy - but mr. Cybie was a surprise. Too much switch hunt, armor and powerups. Overall not the best castle I've played, but a good one. 4/5

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Guest

Unknown date

  
One of the best early '90s castle levels. While the texturing is repetitive, the gameplay is incredibly fun and that's all that counts. A little too much switch hunting, though. 4/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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