Fortress of DEATH
Included here are details of the more recent version of Fortress of DEATH,
a WAD I created some time ago. Since then I've been notified of a fatal
visplane error in the level that causes Doom 2 to fall over and crash to
the DOS prompt. As I said, very nasty... Anyway, this version fixes the
problem :-) !
Unfortunately, due to the bug fix, the demos that came with the original
Fortress of DEATH don't work properly with this version so I've left them
The WAD can be found under the filename FORTDTH!.ZIP (notice the exclamation
mark) on ftp.cdrom.com and its mirrors.
If you have any comments or thoughts about the WAD, then email me!
Notes about Fortress of DEATH Doom ][ WAD
I have created new graphics which are used in the WAD, these include:
* A full 360 degree, non-repeating sky (created with VistaPro 3)
* New Doom ][ title screen
* Wire mesh textures (some of which have got holes in that you can
* Various "WARNING" and "NO ENTRY" signs placed on certain walls
This level is surprisingly good for deathmatch and cooperative multiplayer
games. Given its size you wouldn't expect it to be, but when you know
the level well, it can seem quite small!
Multiplayer games are best played on an IPX network or the game could
slow down a lot on harder skill levels. Either adjust the skill level
or play with no monsters by using the -nomonsters switch.
Title : Fortress of DEATH: Improved (FORTDTHB.ZIP)
Author : Andrew Harvey
Email Address : firstname.lastname@example.org
Description : A level with very nice architecture and good
for multiplayer games. It is set in and
around a well sized fortress where there
are lots of secrets and surprises...
(You just go down into the dungeon... :)
Additional playtesting : Darren Malley, Kevin Malley, Laythe Al-Janabi
and a few other people.
Additional Notes : I tried to make this level look professionally
built and to a certain degree, I've succeded.
I used the GCC port of DEU 5.21 to create
the actual layout and then used a map
conversion utility to convert it to MAP01
in Doom2. This was because DEU 5.3b was full
of bugs and it kept on crashing. Then I got
DCK 2.2 and added all the Things. I also
used it to tweak the textures a bit.
I created the custom textures and title screen
with a combination of PhotoStyler SE and Paint
Shop Pro 2. I then used Deutex to put the wall
I created the sky in a fractal landscape program
called VistaPro 3. I rendered four views (north,
south, east and west) and loaded them into
PhotoStyler to make them compatible with Doom.
I then used Deutex to string the four sky
pictures as patches together and voila! One 360
(Note: To see the sky fully, go into the
deathmatch starts in the four corners of the
Lastly I used Deutex 3.4 to put all the textures,
graphics, and the map together into one WAD.
* Play Information *
Map # : Map 1
Single Player : Yes
Cooperative 2-4 Player : Yes (Surprisingly quite good!)
Deathmatch 2-4 Player : Yes
Difficulty Settings : All (Easy, Medium and Hard)
New Sounds : No
New Graphics : YES!
New Demos : No, not this time owing to fact of differences
between the two versions of the map
* Construction *
Base : New level from scratch
Build Time : Time span of just over a month
Editor(s) used : GCCDEU 5.21, DCK 2.2
Utilities used : Deutex, Mapconv, Dview, LmpUtil
(along with Paint Shop Pro 2 and Photo Styler SE)
Known Bugs : No (well, one or two node errors but you would
be lucky to actually spot them!)
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
IF you do use this level as a base for additional levels
then please give Credit to the author and include that
FORTDTH!.WAD was used as a base.
* Where to get this WAD *
ftp: ftp.cdrom.com and its mirrors and Compuserve's Action Games Forum.
Hope you enjoy the WAD!
+--------------ooOOOoo--------------+ "From the moment I picked up your book
|Email: email@example.com | to the moment I laid it down, I was
| or: firstname.lastname@example.org | covulsed with laughter. Some day I
+-----------------------------------+ intend reading it." - Groucho Marx