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Fortress of DEATH: Improved (FORTDTHB.ZIP)

   (11 reviews)
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A level with very nice architecture and good for multiplayer games. It is set in and around a well sized fortress where there are lots of secrets and surprises... (You just go down into the dungeon... :)


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Meril

·

  

Design and archiecture - wow! But gameplay is a bit worse. Map is large and confusing. Cyberdemon in dungeon part is in my opinion imposible, becouse you need to go back there, and then he waits in front of elevator... Minor issue in room next to exit door, if you get in there and don't have key, you are stucked. Difficulty is HARD. I had problem to finish it in HMP.

Overall: Good visuals, gameplay ok, but with minor issues, good 1995 wad!

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Guest

Unknown date

  
This seems to be the author's second and last level. The original Fortress of Death isn't in the archive. It's a castle level, but it's an entertaining one - it's deceptively tricky, especially at the start (lots of sniping monsters) and the layout feels more like a small town than a boring grid of rooms. It's a bit switch-hunty, though, and it took me ages to find the blue key. Overall this is a great map for 1995 and a superior example of the castle genre.

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Guest

Unknown date

  
Awesome. This map was actually stolen for D2Xtreme: Gold, which is where I first played it.

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Guest

Unknown date

  
nice huge castle, I loved it quite much.

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Guest

Unknown date

  
Fine solid level, especially for its time (mid '95). It allows you to attack the fortress in many ways and is good for Cooperative play, as it's open and nonlinear. The handful of new textures help give it character. One thing that could've been helpful is more hints on what each switch opens, though it's not so bad because you generally see the sections that need switches to open them. [4/5] ~Chain Mail (11/2007)

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Guest

Unknown date

  
A bit annoying at start until you find some armour. The texture theme is a bit boring but on the whole a nice map and recommended. 4/5

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Memfis

Unknown date

  
Super cool massive castle with lots of action and some mini-puzzles. Stylistically similar to "Stronghold Earth" from Reverie.

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Guest

Unknown date

  
Starting @ UV, my first impression was: no, not yet another '95 level with a sh*tload of snipers. But it turned-out into an overall well designed level, with good decoration and decent gameplay. Weaponry is a bit unbalanced: first only the shotgun, then almost anything. Gameplay @ UV is easy - but mr. Cybie was a surprise. Too much switch hunt, armor and powerups. Overall not the best castle I've played, but a good one. 4/5

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Guest

Unknown date

  
One of the best early '90s castle levels. While the texturing is repetitive, the gameplay is incredibly fun and that's all that counts. A little too much switch hunting, though. 4/5

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  • File Reviews

    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
    • By MeriMemesX · Posted
      I didn't enjoy this WAD at all but has good level design
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