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All for One - the First Co-op Only Episode

   (9 reviews)
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About This File

It seems that Mars wasn't the only world under attack from hell. Your squad of marines has been dispatched to a distant planet where Hell has established a beach- head. You awake from cryo-sleep to the realization that something has gone horribly wrong. Hell knew you were coming. They've tried to stop you. Your ship is under their control.

It's all down to the four of you.

First you must attempt to regain control of the ship. Access to the Armory and shuttle is blocked. The Power Core is overloaded and there's a hull breach in Ship's Services. Multiple Security and Safety fields block your progress. Perhaps you can find an alternate route to the shuttle and use it to abandon ship and head for the Station that orbits your target world. And how did the demons get here, anyway?

Once aboard the station, you must find some way to get down to the surface of the planet and attack the demons on their home ground.


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lupinx-Kassman

  
Even without the coop, this is a creative episode. It actually sorta feels like you're trying to regain control. The coop element really sells it though. The layouts, switches, and monster encounters in the maps actually encourage you to split tasks between the players rather than all mow down the same horde. Oh and if you want 90s alternative in space, the music can be found here: https://www.doomworl d.com/idgames/music/ a41_mus

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Unknown date

  
Impressive! You deserve 4 stars, buddy. - GrayMare.

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Unknown date

  
great coop gameplay

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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