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All for One - the First Co-op Only Episode

   (9 reviews)
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About This File

It seems that Mars wasn't the only world under attack from hell. Your squad of marines has been dispatched to a distant planet where Hell has established a beach- head. You awake from cryo-sleep to the realization that something has gone horribly wrong. Hell knew you were coming. They've tried to stop you. Your ship is under their control.

It's all down to the four of you.

First you must attempt to regain control of the ship. Access to the Armory and shuttle is blocked. The Power Core is overloaded and there's a hull breach in Ship's Services. Multiple Security and Safety fields block your progress. Perhaps you can find an alternate route to the shuttle and use it to abandon ship and head for the Station that orbits your target world. And how did the demons get here, anyway?

Once aboard the station, you must find some way to get down to the surface of the planet and attack the demons on their home ground.


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lupinx-Kassman

  
Even without the coop, this is a creative episode. It actually sorta feels like you're trying to regain control. The coop element really sells it though. The layouts, switches, and monster encounters in the maps actually encourage you to split tasks between the players rather than all mow down the same horde. Oh and if you want 90s alternative in space, the music can be found here: https://www.doomworl d.com/idgames/music/ a41_mus

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Unknown date

  
Impressive! You deserve 4 stars, buddy. - GrayMare.

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Unknown date

  
great coop gameplay

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  • File Reviews

    • By stevenaaus · Posted
      Awesome Doom 2 chaos with a fresh look and weapons. Cheers The new weapons remind me of Q1 Malice. Loving the chainsaw replacement.
    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
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