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Ultra Doom II

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About This File

This patch was desined for my own curiosity, to see how good I could do. It does many things. First, it turns the troopers into kamakazie bombers,the imps burn up instead of dying,and alot of the startup and game text has been rewritten! Next, it makes you're max. ammo so high that if you use the code, It'll take you years to run out! Also,it turns the bullet puff into fairly weak BFG blasts! To test this out,use the chaingun or either shotgun! And a few extra bonuses,like the fact that the enemy's guns also have weak BFG puffs! I strongly recommend using the cheat codes with this patch!


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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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