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MIA Search and Rescue II

   (7 reviews)
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Memfis

  
Fucking loved it, the ridiculously evil and brutal ways in which the map tries to kill you are so adorable. The annoying invisible maze at the beginning actually made me laugh. This is one of those 90's maps where you get gazillion powerups, and this time YOU WILL NEED THEM ALL. It's a masterpiece of madness. Btw all damaging floors seem to be exit sectors so you can wimp out at any point.

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Typical example of DooM misuse. Playing whatever Doom level should give at least a tiny little bit of fun, but this one only generates irritation. 0* because worse than horrible. BTW @ the guy who gave this 5* without explaining text: understand that you're misusing your right to vote here, so please stop doing that. Thank you.

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Possibly the most unplayable level ever outside of Zdoom jokewads (in addition to what was mentioned above, add a damaging water floor and inaccessible powerups scattered at random) This level was clearly intentionally horrible, an assumption I have never made before about a 1995 level.

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Unknown date

  
blahhhh horible!!!!

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Unknown date

  
Penalty for unauthorized access is terminal bordem! Impassable invisible walls... solid walls you can walk through... whole room crushing cieling... map exits at 0% health... In the words of Vic & Bob "Very poor!" 0/5 -jb

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Unknown date

  
I have to assume the author's qualifications are bogus; either that, or he was so focused on his professional life that he could not design a good Doom level. Usually I play all the way through before giving a mark, but this gets 0/5 for the first room alone. It's almost indescribable, and indescribably bad - invisible walls, visible walls you can walk through, a crushing ceiling (the previous reviewer was spot on). Deserves an award for infamy.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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