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MIA Search and Rescue II

   (7 reviews)
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Memfis

  
Fucking loved it, the ridiculously evil and brutal ways in which the map tries to kill you are so adorable. The annoying invisible maze at the beginning actually made me laugh. This is one of those 90's maps where you get gazillion powerups, and this time YOU WILL NEED THEM ALL. It's a masterpiece of madness. Btw all damaging floors seem to be exit sectors so you can wimp out at any point.

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Typical example of DooM misuse. Playing whatever Doom level should give at least a tiny little bit of fun, but this one only generates irritation. 0* because worse than horrible. BTW @ the guy who gave this 5* without explaining text: understand that you're misusing your right to vote here, so please stop doing that. Thank you.

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Guest

  
Possibly the most unplayable level ever outside of Zdoom jokewads (in addition to what was mentioned above, add a damaging water floor and inaccessible powerups scattered at random) This level was clearly intentionally horrible, an assumption I have never made before about a 1995 level.

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Unknown date

  
blahhhh horible!!!!

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Unknown date

  
Penalty for unauthorized access is terminal bordem! Impassable invisible walls... solid walls you can walk through... whole room crushing cieling... map exits at 0% health... In the words of Vic & Bob "Very poor!" 0/5 -jb

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Unknown date

  
I have to assume the author's qualifications are bogus; either that, or he was so focused on his professional life that he could not design a good Doom level. Usually I play all the way through before giving a mark, but this gets 0/5 for the first room alone. It's almost indescribable, and indescribably bad - invisible walls, visible walls you can walk through, a crushing ceiling (the previous reviewer was spot on). Deserves an award for infamy.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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