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YOUNG1.WAD ver 1.0

   (6 reviews)
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This is my first WAD and I think it captures the spirit of the original DOOM levels - with a few new tricks of my own! Hardened DOOMers shouldn't have many problems getting off the level - but my challenge to you is to collect all of the weapons - they're all available, from the chainsaw to the BFG - but they're not all easy to collect...


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Zahid

  
very faithful to original doom1 iwad styles(which i personally don't like much)...complex like e3m5...23 secrets seems too much though but overall its a highly crafty effort for 94...

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Unknown date

  
This WAD is everything I like in a DOOM level. It has a neat layout, where it is most of the time clear where to go next, yet you can vary the route a bit when it grows monotonous. And it looks very DOOMy, silly as this may sound. Getting the chaingun requires some thinking, fast running and a bit of luck. The only flaw is the screwed-up REJECT and NODES, as monsters appear frozen until you walk right up to them, but that's easy to fix. An undeservedly forgotten early classic. - N_A

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Unknown date

  
This is a very early level. By and large it mimics the style of the original Doom, and it's quite elaborate, but it doesn't have a spark of life or atmosphere. It's no fun to play, really just a lot of corridors and rooms. It deserves a star because the textures make sense and the design is miles better than the typical random psychedelic splats of these early levels, but it's fundamentally boring.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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