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YOUNG1.WAD ver 1.0

   (6 reviews)
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About This File

This is my first WAD and I think it captures the spirit of the original DOOM levels - with a few new tricks of my own! Hardened DOOMers shouldn't have many problems getting off the level - but my challenge to you is to collect all of the weapons - they're all available, from the chainsaw to the BFG - but they're not all easy to collect...


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Zahid

  
very faithful to original doom1 iwad styles(which i personally don't like much)...complex like e3m5...23 secrets seems too much though but overall its a highly crafty effort for 94...

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Unknown date

  
This WAD is everything I like in a DOOM level. It has a neat layout, where it is most of the time clear where to go next, yet you can vary the route a bit when it grows monotonous. And it looks very DOOMy, silly as this may sound. Getting the chaingun requires some thinking, fast running and a bit of luck. The only flaw is the screwed-up REJECT and NODES, as monsters appear frozen until you walk right up to them, but that's easy to fix. An undeservedly forgotten early classic. - N_A

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Unknown date

  
This is a very early level. By and large it mimics the style of the original Doom, and it's quite elaborate, but it doesn't have a spark of life or atmosphere. It's no fun to play, really just a lot of corridors and rooms. It deserves a star because the textures make sense and the design is miles better than the typical random psychedelic splats of these early levels, but it's fundamentally boring.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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