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RAMPAGE.WAD

   (3 reviews)
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About This File

Here's a nice, complete reconstruction of the office where I work here in San Francisco. Now when I get mad I don't have to just sit around and steam until I finally snap and go on a real rampage -- I can do it at home! And so can you! Just pretend your co-workers and friends have been turned into evil creatures and it's easier to open up on 'em! Anyway, this wad is here so you can vent your frustration in an air-conditioned and target-rich environment. It's especially good for deathmatch , with lotsa nooks and crannies for your point-blank shotgun dueling enjoyment. I won't tell you where this office is because I wouldn't feel safe knowing that there will be a lot of people out there who can wipe the place out in their sleep! Enjoy!


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Guest

Unknown date

  
i quite like teh wad. architecture is good for it's day. gameplay aint too tough, although thar r 2 part that challenge ur skill. definitley worth uploading a vid 2 youtube. 4/5 -TSC

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Unknown date

  
This is an early "my office" level. It's very crude, with some cubicle walls and square desks, but no mock-computers or toilets etc. You can finish it in about twenty seconds by running forwards and to the left, picking up the red key, and then running back to the start. Ninety monsters, almost all former humans and imps. Very dull.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The levelĀ detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailingĀ and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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