Created by: Mike Katzberg
Beta Testers: Simon Dyck, Matt Mclellan, and Scott Sentis.
Release date : May 27, 1995
Email: firstname.lastname@example.org before Sep. '95,
or email@example.com from Sep. '95 on.
(Any bugs?! What do you think of my level? Tell me!!)
Misc. Author Info : Experienced Wolfenstein, Duke Nukem,
Doom, Doom II, etc. level designer.
Currently majoring in English at the
University of Regina, but a computer
nerd in general. :-)
Upcoming Doom releases
by this author : DOOM69 (A 10 level replacement that
I'm putting the finishing touches on.)
(i.e. erasing chunks 'cause my levels
are just too damn big for Doom to
HRDTM2.WAD? (What do you think?
Should I make a sequel?)
I'm currently working on some levels
that are set in some kind of "Death
Arena" for the Demons' viewing
pleasure and your general annoyance...
Description : An interwoven 2 key level; kind of
interwoven like the original Doom
levels. The action is pretty intense..
for a first level at least.
The Story So Far : Uhmm... You like start in this weird
alien base man, and... Naahh... Make
up your own story--or better yet, just
kick some demon ass!
* Play Information *
Game : Doom I: should work with any version.
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes (but play on the _easiest_ level!)
(Of course if you're really macho you can
see just how far you get on the harder
New Sounds : No
New Graphics : No
Demos Replaced : No
REAL avg. playing time : 35-45 minutes (No kidding!)
* Construction *
Base : New level from scratch
Build Time : 30+ hours, plus beta testing
Editor(s) used : DEU 5.21, idbsp 1.12
Known Bugs : Standard glitches from overhanging
sectors which are especially noticeable in "the slime pit" area.
And other normal Doom bugs are in full effect here too.
* Hints *
Warning: don't read any farther if you're a Doom pro, but if
you're just getting into it read on for a few helpful hints:
Remember where the various keys and doors are if you pass them
and cannot go through them at that time. This will sav you a lot
of time searching for them in the long run (unfortunately Doom's
map doesn't show you door colour like that nice map in Heretic
Save regularly! (After every major section or 5-10 mins. is
Learn to dodge the shots from imps and barons! (Use the mouse!)
* Copyright / Permissions *
Authors may do whatever the fuck they want with this thing as
long as I am given credit for creating the original HARDTIME.WAD
file. This file may be freely distributed and used in any non-
commercial facility. (If you charge money for my work I'll kick
You are encouraged to distribute this WAD, provided you include
this file, with no modifications and do not charge any money
whatsoever for it. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.