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Processing Plant

   (4 reviews)
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About This File

This used to be the UAC subterrainian toxic waste processing plant, until the mishap. Things went wrong, so they called your team in to clean it up. To think this all started with an early morning waking dream where I visualized the area where you start off, especially the blue area off to your left.*8^)


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Summer Deep

  

A 1994 map with some of the limitations you might expect, but overall this is well thought out and executed. It's also a very good challenge, certainly on the UV setting. It's actually for E1M1, as another review points out.

 

There's a Doom 2 conversion of this on the Demon Gate CD compilation, and maybe others.

 

A bit better than the bare 4 stars. Around 8.5+ out of 10.

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Unknown date

  
This is from May 1994. It's pretty good - simple, in a real old fashioned E1 style, but with more monsters and action than an E1 level. It's mostly a dungeon, with some slime. There's a nice wall of imps at the end. A couple of bugs, both in the "lava lab" - there's a cacodemon that doesn't come out, so you can't get 100% kills, and the lava isn't actually poisonous (although there are rad suits). The readme says this is E2M6, but it's actually E1M1.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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