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Maximum Carnage!

   (4 reviews)
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baja blast rd.

  

On oddball from 1995, which makes it pretty normal actually.

 

Certain facets of this quickly hit me as unusual. The gameplay, even though it's largely insubstantial tussling with weaker monsters, has pretty good flow and kinetics for the time; coasting down the hallways feels buttery smooth. It's also a "non-linear" map where the exit is randomly off to the side in a secret-like alcove (very obvious, don't worry), so you can leave after engaging only a third of the already scant 31 monsters. And the look -- which is actually pretty and cohesive for something made in the days of DEU and EdMap -- stood out as a mix between a MyHouse wad and Entryway. It doesn't have obvious homages like the pointy staircase, but there are remnants of it in the (free) rocket launcher alcove, and one room with off-kilter 64x64 columns, and the general way areas are connected.

 

Then I read the text file and got all my answers: this is a DM map outfitted for singleplayer (more thoughtfully than most SP adaptations), and it also is trying to lightly ape Entryway. 

 

A fun little old vignette and mystery to boot. 

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Unknown date

  
well.. its a decent level 1 remake but i dont think it will stop pepole from playing the original 3/5

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Unknown date

  
More like Minimum Carnage. That level was shorter than hell.

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Unknown date

  
I liked it

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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