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The UAC Base -- Doom II version

   (3 reviews)
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About This File

Communications have ceased coming in from a major UAC military base/supply depot/ refueling center in North America. Also, before this happened, the base's chief administrator filed some classified reports with UAC headquarters. These reports expressed his suspicions that some of the base's staff were practicing occult rituals in a secret area of the basement somewhere. As of this time, no one has been able to find these areas. We're sending you in to find out what's going on and 'clean up' if necessary. We're arming you with a pistol only, since this base is one of the leading UAC military supply depots on the planet, with 3 armories stocked with weapons. If you need offensive weapons, seek the armories.


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Meril

  

Very well made level from 1995. Some fine details, great design and architecture. Custom intermission text, custom text while picking up keys is cool addition. But as always this map is not perfect. It may be confusing, you must find secret doors marked very gently, easy to miss. Yellow door isn't require yellow key.

I spended about 30minutes having great time! (Except few minutes looking for missed hidden door)

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
This is the Doom II conversion of a pretty decent Doom level that I have played and reviewed. It starts off tight on ammo, and is tricky if you don't head left and pick up the shotgun. The Doom 2 version is much the same, with a smattering of tougher monsters, and the super shotgun. There's a bug that can make the blue key inaccessible, and there are too many mazes (the secret exit maze is basically undoable, without foreknowledge, unless you cheat up a rad suit).

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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