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The UAC Base -- Doom II version

   (3 reviews)
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About This File

Communications have ceased coming in from a major UAC military base/supply depot/ refueling center in North America. Also, before this happened, the base's chief administrator filed some classified reports with UAC headquarters. These reports expressed his suspicions that some of the base's staff were practicing occult rituals in a secret area of the basement somewhere. As of this time, no one has been able to find these areas. We're sending you in to find out what's going on and 'clean up' if necessary. We're arming you with a pistol only, since this base is one of the leading UAC military supply depots on the planet, with 3 armories stocked with weapons. If you need offensive weapons, seek the armories.


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Meril

  

Very well made level from 1995. Some fine details, great design and architecture. Custom intermission text, custom text while picking up keys is cool addition. But as always this map is not perfect. It may be confusing, you must find secret doors marked very gently, easy to miss. Yellow door isn't require yellow key.

I spended about 30minutes having great time! (Except few minutes looking for missed hidden door)

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Unknown date

  
I liked it

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Unknown date

  
This is the Doom II conversion of a pretty decent Doom level that I have played and reviewed. It starts off tight on ammo, and is tricky if you don't head left and pick up the shotgun. The Doom 2 version is much the same, with a smattering of tougher monsters, and the super shotgun. There's a bug that can make the blue key inaccessible, and there are too many mazes (the secret exit maze is basically undoable, without foreknowledge, unless you cheat up a rad suit).

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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