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Temple of Saturn

   (4 reviews)
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Meril

  

Overdose of mazes, completely random design. Overall for its time: playable, but far from being fun.

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NaZa

  
Meh map - trippy and mysterious, but for it's time it was good. Today it fails miserably tho.

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Zahid

  
Okay for its time but not good for nowadays standards....mazes mostly...and unchallenged combats esp if you find Plasma gun....

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Guest

Unknown date

  
Not much to cheer for here. Boring map, starting in a wooden maze, then evolving into a base of some sort, and then to another maze, hellish this time. Typical beginner errors aplenty, including tutti-frutti, stuck monsters, no sense of continuity, etc. It's never challenging, and it's never fun. Completely forgettable. --1/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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