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QUEST FOR DEMONIC SPIRIT

   (6 reviews)
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About This File

SPIRIT2.WAD for DOOM2 is an update of SPIRIT.WAD with some modifications and without additional graphic patches. I only used the original DOOM2 graphics to make WAD-editing easier and to keep the file as small as possible.


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Memfis

  
Not very interesting because it's just linear progression from one small room to another with easy targets to kill. There are some kinda clever rooms and nice uses of triggers, plus the white+marble texturing has a certain surreal quality to it, but overall it made me a bit bored. Map02 is just a cute/silly bonus.

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Doomkid

  
Visually pleasing, solid OS style map. Not boringly easy like most stuff from this era!

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Guest

Unknown date

  
WOW COOL THIS IS TEH BEST

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Unknown date

  
I was intrigued by the mention of a "Blue Ball room", but of course it's just an awkwardly referred to Soul Sphere. This is a decent if rather average map that mostly combines green marble with grey and ick cement, a slightly odd combination but the texturing is competent. Play is decent, though the slightly non-linear design means slightly confusing as well. The second map is a chessboard with a bunch of nasties on it, it's easy to get them to infight, and it feels like kind of an afterthought.

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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