Q U E S T F O R D E M O N I C S P I R I T
by Andy Badorek
*** General Info ***
SPIRIT2.WAD for DOOM2 is an update of SPIRIT.WAD with some modifications
and without additional graphic patches.
I only used the original DOOM2 graphics to make WAD-editing easier and to
keep the file as small as possible.
What's new in version 2 ?
- better node building
- no costum graphics in order to reduce file size and to make further
- some rooms are a little bit larger
- a secret passage takes you from the exit room back to the beginning
so you can visit areas which you may have missed on the first run
- if you have messed up the blue ball trick, which involves a barrel
and a door, you can use the new passage to come back and pick up the
blue ball anyway
MAP1 was primarily designed for Single Player mode; size and complexity are
no good for Deathmatch.
Par time is 15 min for MAP01 on skill level 4.
There is also a second level which is rather an experimental one, something
to look at. You don't have to shoot anybody to finish this map.
*** Play Info ***
Single Player: *YES*
Deathmatch: yes, map02
Skill levels: yes
New gfx,sfx,mus: no
Demos replaced: no
*** Hint ***
In the Blue Ball room of Map01 you have to move the barrel under the door so
you can come back. Use ONE pistol shot or non-berserk fist.
*** Technical Info ***
Editors: DEU521GCC, DEU2, IDBSP11B
Spirit2 was designed for DOOM2 ver 1.666 but it should run with later
versions as well.
Load this WAD with: DOOM2 -file SPIRIT2.WAD -skill 4 -warp 01
or for example: DOOM2 -file wad\new\SPIRIT2.WAD -warp 02
Thanks to Migru for up-loading.
Send any comments, criticism, LMPs, WADs or whatever to Migru:
*** Copyright / Permissions ***
You may use SPIRIT2.WAD as a base to build other levels provided you give
credit to the original author.
You are encouraged to distribute SPIRIT2.WAD provided you include this file
(SPIRIT2.TXT) with no modifications.
You may continue your existence as a human being provided you check out
the new TWILIGHT LAB now!