Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.


   (6 reviews)
Sign in to follow this  


About This File

SPIRIT2.WAD for DOOM2 is an update of SPIRIT.WAD with some modifications and without additional graphic patches. I only used the original DOOM2 graphics to make WAD-editing easier and to keep the file as small as possible.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Not very interesting because it's just linear progression from one small room to another with easy targets to kill. There are some kinda clever rooms and nice uses of triggers, plus the white+marble texturing has a certain surreal quality to it, but overall it made me a bit bored. Map02 is just a cute/silly bonus.

Share this review

Link to review

Visually pleasing, solid OS style map. Not boringly easy like most stuff from this era!

Share this review

Link to review

Unknown date


Share this review

Link to review

Unknown date

I was intrigued by the mention of a "Blue Ball room", but of course it's just an awkwardly referred to Soul Sphere. This is a decent if rather average map that mostly combines green marble with grey and ick cement, a slightly odd combination but the texturing is competent. Play is decent, though the slightly non-linear design means slightly confusing as well. The second map is a chessboard with a bunch of nasties on it, it's easy to get them to infight, and it feels like kind of an afterthought.

Share this review

Link to review
  • File Reviews

    • By Roofi · Posted
      One of the most iconic DD's maps because of its extreme difficulty. No Chance consists to explore a non-linear large red cave housed by a thousand of viciously placed monsters. A lot of unpredictable deadly ambushes await you and DD gave you few items to let you survive.   No Chance is a masterpiece and a must for maxxers looking for sadistic challenging maps. As go 2 it or Playground from HR2 , No Chance showed how hard a doom map can be. This map was released 10 years ago but aged very well contrary to many hard maps and still need a lot of skill and patience to be finished.   Here is my UV saveless Demo (maybe boring to watch but whatever !)   DEMO
    • By Kapanyo · Posted
      Pretty insubstantial, but charming nonetheless. It's basically a one-minute traipse through some large pitch-black corridors with ghostly wailing coming from everywhere. I'll admit there was a bit of tension when I walked into the dark room and didn't know what monsters were in there since all the sounds were replaced with that wailing but - spoiler alert - there are only Spectres in the level. Otherwise, for its time, it's a pretty entertaining WAD for a minute and I like the narrative it's trying to tell.
    • By Stale Meat · Posted
      Incredibly simple, really short, rough around the edges, and very unorthodox. Despite it not being much of anything, the level still managed to stick out enough for me to remember it among the countless other levels included on those D!Zone CD's. For such an early map the idea it is trying to convey is played out surprisingly well.

      Just like the story text says, you fall down into Hell to grab some magical armor to escape with. The escape of course being a convenient blue skull inside the armor you need in order to open a lift out of the dark canyon you end up in. The fact that there are far too many spectres to actually kill does help lend to the need of urgency in getting out, combined with their new sounds and dark lighting. It really is a pretty interesting idea overall.

      And unfortunately there isn't much to the map beyond this idea. You can finish it in a matter of minutes, with half of it falling down ledges and into teleports to simulate you going deeper into Hell. All of this of course combined with the typical issues of such early Doom maps (texture misalignment, simple and jagged sectors) leaves the actual game play much to be desired.

      Overall it is an interesting way to execute a cool idea within vanilla Doom, although alone it is not nearly enough to justify a level. Would personally give it a 2.5 (rounded up to 3 for personal fondness) out of 5 considering you go into it with 1994-levels of expectations.
    • By Maximum Matt · Posted
      The most beautifully shite map ever created.  
    • By CountArchvile · Posted
      I mean... what can i say?   at the very start you get bum-rushed by all sorts of enemies with only a shotgun and a chaingun and barely any ammo. it doesn't really help that there's almost no room to move around, you bump into everything   this is pretty shit level design, and trying to fit 25 monsters in there doesn't really work.   i didnt bother with this wad, and you shouldn't either