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QUEST FOR DEMONIC SPIRIT

   (6 reviews)
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About This File

SPIRIT2.WAD for DOOM2 is an update of SPIRIT.WAD with some modifications and without additional graphic patches. I only used the original DOOM2 graphics to make WAD-editing easier and to keep the file as small as possible.


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Memfis

  
Not very interesting because it's just linear progression from one small room to another with easy targets to kill. There are some kinda clever rooms and nice uses of triggers, plus the white+marble texturing has a certain surreal quality to it, but overall it made me a bit bored. Map02 is just a cute/silly bonus.

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Doomkid

  
Visually pleasing, solid OS style map. Not boringly easy like most stuff from this era!

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Guest

Unknown date

  
WOW COOL THIS IS TEH BEST

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Unknown date

  
I was intrigued by the mention of a "Blue Ball room", but of course it's just an awkwardly referred to Soul Sphere. This is a decent if rather average map that mostly combines green marble with grey and ick cement, a slightly odd combination but the texturing is competent. Play is decent, though the slightly non-linear design means slightly confusing as well. The second map is a chessboard with a bunch of nasties on it, it's easy to get them to infight, and it feels like kind of an afterthought.

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  • File Reviews

    • By JudgeDeadd · Posted
      It's been a while since I played Bioshock but I could still recognize some of the iconic locations. Seeing Bioshock's scripted sequences reinterpreted for Doom was fun. The enemy layout feels mostly like an afterthought, though.
    • By JudgeDeadd · Posted
      Not really that funny, and not particularly fun.
    • By JudgeDeadd · Posted
      This WAD hasn't really aged well. The gameplay isn't particularly interesting and the levels rely too much on over-using ZDoom features. The new sound effects are annoying, and the announcer's endless chatter on map04 gets downright infuriating. The ending levels are disappointing, especially the final battle which can be over in seconds. That said, the detailing looks nice in some levels.
    • By DecoyZulu · Posted
      The atmosphere was gripping and the level design good, for the most part. It was exciting to grapple with some new enemies and the double-chainsaw was a heap of fun. There was never a moment I wasn't really feeling it, either because I was low on ammo and I could hear a few dozen terrible things shuffling around for me or because I had picked up some goodies and it was time to, in turn, visit terrible things upon the enemy.    The only reason why my rating isn't 5/5 is related to that "low on ammo" remark listed above. I found myself myself at the final battle without either the health or ammo to feasibly beat the level and had to backtrack in my progress through the WAD to ensure otherwise. This wouldn't otherwise be a big problem except for the fact that I found the penultimate level to be something of a bullet-sink, not to mention a health-sink too, depending on how much ammo you had going into it in the first place.   This broke the flow of the WAD for me, but it's otherwise rather polished and I highly recommend it. I'm hungry to rip into the sequel.
    • By NuMetalManiak · Posted
      a fairly modern techbase level. nothing really to it, the combat is a little less fun than I originally expected, but it progresses alright. it's got an interesting name but on the overall onset doesn't offer all that much in comparison. relaxing.
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