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TWILIGHT LAB

   (10 reviews)
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About This File

TWILAB.WAD for DOOM2 is something like a sequel to SPIRIT.WAD. If you don't know SPIRIT then check it out now! By the way, I have just released an improved version of SPIRIT.WAD: a little bit larger, a little bit better and without custom graphic patches.

I included some of my favorite sounds from various DOOM sound collections and a nice piece of music in TWISFX.WAD. They sure make the DOOM feeling much more intense! I think the music is from one of the higher levels in the shareware version of Heretic.

TWILIGHT LAB was designed for single player mode but Multi and DM starts are there as well. It is quite large - if you want to get 100% for everything you might be busy for some 20 or 30 minutes.


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joepallai

  

An excellent early map with a focus on exploration.   

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Argenteo

  

Like the Memento Mori version, invites you to explore with some signs to help you. Cool big map.

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Meril

  

Big map (30minutes, ca. 300 kills) made in 1995. Visuals aren't perfect, but without misalignments. Best part is non-linear progression, steadily introducing more powerful weapons. But difficulty comes from extensive use of hitscanners. Better don't use sfx.wad, because sound replacement is terrible. Anyway, it was very well spend time.

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Guest

Unknown date

  
Best wad of 95'

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Guest

Unknown date

  
Ha... it's MM21, but without the custom textures and awesome music (Heretic music replaces it). One of m favorites from Memento Mori. Large, with constant action. Visuals are plain, but clean enough. Fun.

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Guest

Unknown date

  
For a wad this old,it plays pretty well.Nice flow,ample health/ammo to get the job done and a nice-looking tech base to boot.Didn't use the sfx wad,but most of those are obnoxious anyways.4* for 45 min. of entertainment.

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Guest

Unknown date

  
One of the best Memento Mori maps, and one of the best maps of '95. 5/5

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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