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TWILIGHT LAB

   (10 reviews)
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About This File

TWILAB.WAD for DOOM2 is something like a sequel to SPIRIT.WAD. If you don't know SPIRIT then check it out now! By the way, I have just released an improved version of SPIRIT.WAD: a little bit larger, a little bit better and without custom graphic patches.

I included some of my favorite sounds from various DOOM sound collections and a nice piece of music in TWISFX.WAD. They sure make the DOOM feeling much more intense! I think the music is from one of the higher levels in the shareware version of Heretic.

TWILIGHT LAB was designed for single player mode but Multi and DM starts are there as well. It is quite large - if you want to get 100% for everything you might be busy for some 20 or 30 minutes.


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joepallai

  

An excellent early map with a focus on exploration.   

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Argenteo

  

Like the Memento Mori version, invites you to explore with some signs to help you. Cool big map.

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Meril

  

Big map (30minutes, ca. 300 kills) made in 1995. Visuals aren't perfect, but without misalignments. Best part is non-linear progression, steadily introducing more powerful weapons. But difficulty comes from extensive use of hitscanners. Better don't use sfx.wad, because sound replacement is terrible. Anyway, it was very well spend time.

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Guest

Unknown date

  
Best wad of 95'

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Guest

Unknown date

  
Ha... it's MM21, but without the custom textures and awesome music (Heretic music replaces it). One of m favorites from Memento Mori. Large, with constant action. Visuals are plain, but clean enough. Fun.

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Guest

Unknown date

  
For a wad this old,it plays pretty well.Nice flow,ample health/ammo to get the job done and a nice-looking tech base to boot.Didn't use the sfx wad,but most of those are obnoxious anyways.4* for 45 min. of entertainment.

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Guest

Unknown date

  
One of the best Memento Mori maps, and one of the best maps of '95. 5/5

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  • File Reviews

    • By printz · Posted
      Yet another newbie stuff from Jeremy Wagner. This is however superior to its predecessor, but still not great. We now know that the getting-stuck situations are deliberate. Here's a hint: whenever you see a room with two switches, save. One of them is bad and will shut your progress.   I must commend the author for adding HHE and custom sprites though. The HHE is interesting because it replaces the Ethereal Crossbow with an Ice Crossbow, which in good Raven tradition fires fragmentation shard projectiles (the ones fired by the Iron Lich), and they work perfectly with the player. It also makes the Crossbow really powerful on its own. The only port I know which can load HHE is Chocolate-Heretic. Use  -file incubus.wad -merge sprites.wad -deh hack.hhe -hhever 1.2 to run it.   Unfortunately the mod is really not stable and is prone to crashing Chocolate-Heretic, so it only gets 1 star. Sorry. Without the crashes it would have got 2 stars for the modding effort, because the level design is still bad.
    • By printz · Posted
      This is an amazing level, ignore the naysayers. It's better than its predecessor in time, SUBRIVER. It's also one of the few which use switches like in the IWAD.
    • By printz · Posted
      Yay, the first Keith Phipps wad. This is a high quality level, though not hard enough to get 5 points.
    • By printz · Posted
      A fairly solid level, with some odd design decisions. It seems to be the first wad with a sizeable slaughter scene. It's also the first wad which uses the E2M6 music. One warning though. After the blue key, there's a deadly crushing floor. Either save before it or make sure to run fast. The level also seems to have a quick exit, though it's not obvious.
    • By printz · Posted
      A couple of highly different maps.   First map is pretty trash. It tries to challenge you but is full of bugs and accidental dead ends, so you need to save at key moments.   Second map is better, though less structured, but good enough to redeem from the ugliness of the first map.
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