NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.
It was pointed out to me the other night on DWANGO that there was a minor bug in JDGMTDAY.WAD. It seems that you could get stuck in the room with the crushing floor if your health was above a certain level. Unfortunately, the "slow damage" option isn't available for crushing floors, and the "crushing ceiling" options didn't work the way I wanted them to. Now the room has a "hot floor" with a "2-5% damage" setting, so anyone getting stuck there with too high a health level will eventually croak :-)
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