Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Waterfront

   (36 reviews)
Sign in to follow this  

Guest

About This File

Innovative level 1 for Doom II. Excellent 2 and 4 player deathmatch and suprisingly good solo and co-op play as well. Features areas haunted by the ghosts of dead players, some of whom are still firing their guns at you when you pass. Also features INTENTIONAL USE OF THE ARCH-VILE BUG!!! Don't be daunted by the size of this file. It's an excellent deathmatch. It was about 270k before I started putting in the graphics, music, and sounds. And because of its great visibility, it plays a lot smaller than that. You should have no trouble finding someone to kill, especially in a 4-way game.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Meril

  

Great visually, some clever ideas and well used sound replacement (final part in red key building, no spoilers). For it's age awesome!

Share this review


Link to review
Guest

Unknown date

  
This map left me with a big smile... Layout is quite simple and detail is low. The WTF-factor is the fact that this map actually IS from 1995. The Archvile bug is only made very tame use of. But the way, the player is hoaxed in this map several times is really cool, not to mention the great finish. I never would have expected something like this in such an early map and that's why I give it 4.5 stars. -Milian

Share this review


Link to review
Guest

Unknown date

  
Scott Crank only has a half-dozen or so levels in the archive but they're all good. This one is simpler than the others and it's quite as good. It's too short to be a meaty single-player level, but not so short as to be a top-notch deathmatch level. And the much-ballyhooed archvile bug is a bit of a damp squib

Share this review


Link to review
Guest

Unknown date

  
5 stars, very enjoyable

Share this review


Link to review
Guest

Unknown date

  
Hilarious. This old little map has no weaknesses. 4/5 stars, vdgg

Share this review


Link to review
Guest

Unknown date

  
This was pretty fun. I liked it. There were some interesting gimmicks in it.

Share this review


Link to review
Guest

Unknown date

  
Great surprises and decent gameplay make up what's otherwise a short and not super inspired map. Great place to poach some ideas from, but overall nothing too spectacular.-GreazyS horts

Share this review


Link to review
Guest

Unknown date

  
This is easily my favorite user-made level that I have come across thus far in DOOM. It has really everything that I want in a good level. Love the soundtrack. Love the creepy eerie feel to it that really begins to progress towards the end, leaving the player enveloped in a fog of mystery & wonder, even after it's over. One thing continues to remain a mystery: where is the arch-vile? I studied the map & could find one no where, so how is the bug even still implemented? ~~ Cam the Cat - 4/17/11

Share this review


Link to review
NuMetalManiak

Unknown date

  
was this an inspiration for Fragport MAP19? they look similar. this level is ficking awesome anyways with a nice ghost bug, a teleport ambush, and some keen graphics and tricks. lol at the ending room.

Share this review


Link to review
Guest

Unknown date

  
I knew about AV bug but have never seen it in the wild as I thought it requires some nasty preparation. It's awesome.

Share this review


Link to review
Guest

Unknown date

  
Some areas look quite nice, but in the end the level design is not interesting enough to make this map stand out. -- 3/5

Share this review


Link to review
Guest

Unknown date

  
Nice and very orginal. 4/5-Moti

Share this review


Link to review
Guest

Unknown date

  
Absolutely fantastic level design and gameplay, the end of the map was a nice touch recreating a shooting gallery type room and having to shoot the bull's eye to finish was very clever (complete with bell ring sfx). The buildings look beleivable but slightly boxy on the outside however this kind of quality coming from 1995 is very rare indeed and so this can be forgiven. There is also a good bit of challenge that intermediate players will find welcome. A worthy download 4/5

Share this review


Link to review
Guest

Unknown date

  
fantastic end...but undead gunner :

Share this review


Link to review
Guest

Unknown date

  
Kick-ass level! Highly recommended.

Share this review


Link to review
Guest

Unknown date

  
A landmark map. Highly original, atmospheric and plays well.

Share this review


Link to review
Guest

Unknown date

  
A very awesome 1995 wad. This map surprised the heck out of me. Easily added to my all-time favorites now. I recommend people that haven't played it give it a spin, it doesn't take very long to complete, and you likely won't regret playing it. 5/5 -Lupinx-Kassman

Share this review


Link to review
Guest

Unknown date

  
a grate level

Share this review


Link to review
Guest

Unknown date

  
Amazing... So much effort was put into this map !

Share this review


Link to review
Guest

Unknown date

  
Such surprises set up back in 1995 ? I can hardly believe in them ! Perfect map 5/5.

Share this review


Link to review
Guest

Unknown date

  
Vehicle-map demonstrating a simple but excellent implementation of the AV bug. The map itself is short and not special, but the fact that this AV bug implementation was made in 1995, makes it from a technical and historical POV very interesting. As such: 4/5. BTW 5* is imho a bit too much honour, the map is not that good, even in 1995...

Share this review


Link to review
Jimothy

Unknown date

  
This was a pretty fun, open map for Doom II that replaces Map01. While I never got to see the archvile bug due to me squishing it into itty bitty demon atoms, this map was nonetheless a fun romp. I will admit the flat decorations of the walking "ghost" players threw me off, as did the flat images of the chaingunners at the end of the level. Still very fun! 4/5

Share this review


Link to review
  • File Reviews

    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
×