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The Waterfront

   (36 reviews)
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About This File

Innovative level 1 for Doom II. Excellent 2 and 4 player deathmatch and suprisingly good solo and co-op play as well. Features areas haunted by the ghosts of dead players, some of whom are still firing their guns at you when you pass. Also features INTENTIONAL USE OF THE ARCH-VILE BUG!!! Don't be daunted by the size of this file. It's an excellent deathmatch. It was about 270k before I started putting in the graphics, music, and sounds. And because of its great visibility, it plays a lot smaller than that. You should have no trouble finding someone to kill, especially in a 4-way game.


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Meril

  

Great visually, some clever ideas and well used sound replacement (final part in red key building, no spoilers). For it's age awesome!

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Guest

Unknown date

  
This map left me with a big smile... Layout is quite simple and detail is low. The WTF-factor is the fact that this map actually IS from 1995. The Archvile bug is only made very tame use of. But the way, the player is hoaxed in this map several times is really cool, not to mention the great finish. I never would have expected something like this in such an early map and that's why I give it 4.5 stars. -Milian

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Guest

Unknown date

  
Scott Crank only has a half-dozen or so levels in the archive but they're all good. This one is simpler than the others and it's quite as good. It's too short to be a meaty single-player level, but not so short as to be a top-notch deathmatch level. And the much-ballyhooed archvile bug is a bit of a damp squib

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Guest

Unknown date

  
5 stars, very enjoyable

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Guest

Unknown date

  
Hilarious. This old little map has no weaknesses. 4/5 stars, vdgg

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Guest

Unknown date

  
This was pretty fun. I liked it. There were some interesting gimmicks in it.

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Guest

Unknown date

  
Great surprises and decent gameplay make up what's otherwise a short and not super inspired map. Great place to poach some ideas from, but overall nothing too spectacular.-GreazyS horts

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Guest

Unknown date

  
This is easily my favorite user-made level that I have come across thus far in DOOM. It has really everything that I want in a good level. Love the soundtrack. Love the creepy eerie feel to it that really begins to progress towards the end, leaving the player enveloped in a fog of mystery & wonder, even after it's over. One thing continues to remain a mystery: where is the arch-vile? I studied the map & could find one no where, so how is the bug even still implemented? ~~ Cam the Cat - 4/17/11

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NuMetalManiak

Unknown date

  
was this an inspiration for Fragport MAP19? they look similar. this level is ficking awesome anyways with a nice ghost bug, a teleport ambush, and some keen graphics and tricks. lol at the ending room.

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Guest

Unknown date

  
I knew about AV bug but have never seen it in the wild as I thought it requires some nasty preparation. It's awesome.

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Guest

Unknown date

  
Some areas look quite nice, but in the end the level design is not interesting enough to make this map stand out. -- 3/5

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Guest

Unknown date

  
Nice and very orginal. 4/5-Moti

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Guest

Unknown date

  
Absolutely fantastic level design and gameplay, the end of the map was a nice touch recreating a shooting gallery type room and having to shoot the bull's eye to finish was very clever (complete with bell ring sfx). The buildings look beleivable but slightly boxy on the outside however this kind of quality coming from 1995 is very rare indeed and so this can be forgiven. There is also a good bit of challenge that intermediate players will find welcome. A worthy download 4/5

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Guest

Unknown date

  
fantastic end...but undead gunner :

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Guest

Unknown date

  
Kick-ass level! Highly recommended.

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Guest

Unknown date

  
A landmark map. Highly original, atmospheric and plays well.

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Guest

Unknown date

  
A very awesome 1995 wad. This map surprised the heck out of me. Easily added to my all-time favorites now. I recommend people that haven't played it give it a spin, it doesn't take very long to complete, and you likely won't regret playing it. 5/5 -Lupinx-Kassman

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Guest

Unknown date

  
a grate level

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Guest

Unknown date

  
Amazing... So much effort was put into this map !

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Guest

Unknown date

  
Such surprises set up back in 1995 ? I can hardly believe in them ! Perfect map 5/5.

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Guest

Unknown date

  
Vehicle-map demonstrating a simple but excellent implementation of the AV bug. The map itself is short and not special, but the fact that this AV bug implementation was made in 1995, makes it from a technical and historical POV very interesting. As such: 4/5. BTW 5* is imho a bit too much honour, the map is not that good, even in 1995...

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Jimothy

Unknown date

  
This was a pretty fun, open map for Doom II that replaces Map01. While I never got to see the archvile bug due to me squishing it into itty bitty demon atoms, this map was nonetheless a fun romp. I will admit the flat decorations of the walking "ghost" players threw me off, as did the flat images of the chaingunners at the end of the level. Still very fun! 4/5

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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