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The Waterfront

   (39 reviews)
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Innovative level 1 for Doom II. Excellent 2 and 4 player deathmatch and suprisingly good solo and co-op play as well. Features areas haunted by the ghosts of dead players, some of whom are still firing their guns at you when you pass. Also features INTENTIONAL USE OF THE ARCH-VILE BUG!!! Don't be daunted by the size of this file. It's an excellent deathmatch. It was about 270k before I started putting in the graphics, music, and sounds. And because of its great visibility, it plays a lot smaller than that. You should have no trouble finding someone to kill, especially in a 4-way game.


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MeriMemesX

  

OMG I LOVE THIS MAP

 

Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.

 

I love the ending because it is very silly and requires preparation to do it.

 

This map is beautiful and I love it.

 

PD: Contamination for you contaminacion.png.4ac0ae6e6b95a3d08f80a9ec03678515.png

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baja blast rd.

  

I was not expecting much out of this 1995 map I searched out on a whim, but this was a fun ten-minute excursion.

 

It starts off unremarkable. You're touring a bland-looking, extremely brown-textured city block, playing shotgun peekaboo with zombies and imps through the building fronts.

 

But as the boat by the harbor and the lighthouse in the distance both suggest, this is less a map about visuals and combat and more one about exploration and, the author's true love, presenting clever, creative ideas. What really makes it is the use of "fake sprites" as NPCs and decoys. While playing, I interpreted it as a simulated battle in progress, but according to the text file, the map is "haunted by the ghosts of dead players, some of whom are still firing their guns." There was another gag later I won't spoil that got me. This was also one of the earliest wads to intentionally use the archvile ghost bug, as one of its major "gimmicks," although the threat level is low enough you have to sort of go along with it. Throughout there are plenty of amusingly janky ClipArt- tier custom textures, including one massively overscaled radiation sign that I laughed at. The custom textures are used to support the gimmicks, which include sector machinery that you can operate, albeit nothing overly sophisticated.  

 

If it were much longer, I'd have started to feel the datedness of most everything but the creativity -- but it's short and sweet, so no big complaints. This would be a good candidate for a modern homage or remake.

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Kloki38

  

For 1995 standards the level has very good visuals, okay custom gfx and above average level design. The map itself is not very big, but it´s still fun to play. 

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Meril

  

Great visually, some clever ideas and well used sound replacement (final part in red key building, no spoilers). For it's age awesome!

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Guest

Unknown date

  
This map left me with a big smile... Layout is quite simple and detail is low. The WTF-factor is the fact that this map actually IS from 1995. The Archvile bug is only made very tame use of. But the way, the player is hoaxed in this map several times is really cool, not to mention the great finish. I never would have expected something like this in such an early map and that's why I give it 4.5 stars. -Milian

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Guest

Unknown date

  
Scott Crank only has a half-dozen or so levels in the archive but they're all good. This one is simpler than the others and it's quite as good. It's too short to be a meaty single-player level, but not so short as to be a top-notch deathmatch level. And the much-ballyhooed archvile bug is a bit of a damp squib

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Guest

Unknown date

  
5 stars, very enjoyable

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Guest

Unknown date

  
Hilarious. This old little map has no weaknesses. 4/5 stars, vdgg

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Guest

Unknown date

  
This was pretty fun. I liked it. There were some interesting gimmicks in it.

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Guest

Unknown date

  
Great surprises and decent gameplay make up what's otherwise a short and not super inspired map. Great place to poach some ideas from, but overall nothing too spectacular.-GreazyS horts

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Guest

Unknown date

  
This is easily my favorite user-made level that I have come across thus far in DOOM. It has really everything that I want in a good level. Love the soundtrack. Love the creepy eerie feel to it that really begins to progress towards the end, leaving the player enveloped in a fog of mystery & wonder, even after it's over. One thing continues to remain a mystery: where is the arch-vile? I studied the map & could find one no where, so how is the bug even still implemented? ~~ Cam the Cat - 4/17/11

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NuMetalManiak

Unknown date

  
was this an inspiration for Fragport MAP19? they look similar. this level is ficking awesome anyways with a nice ghost bug, a teleport ambush, and some keen graphics and tricks. lol at the ending room.

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Guest

Unknown date

  
I knew about AV bug but have never seen it in the wild as I thought it requires some nasty preparation. It's awesome.

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Guest

Unknown date

  
Some areas look quite nice, but in the end the level design is not interesting enough to make this map stand out. -- 3/5

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Guest

Unknown date

  
Nice and very orginal. 4/5-Moti

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Guest

Unknown date

  
Absolutely fantastic level design and gameplay, the end of the map was a nice touch recreating a shooting gallery type room and having to shoot the bull's eye to finish was very clever (complete with bell ring sfx). The buildings look beleivable but slightly boxy on the outside however this kind of quality coming from 1995 is very rare indeed and so this can be forgiven. There is also a good bit of challenge that intermediate players will find welcome. A worthy download 4/5

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Guest

Unknown date

  
fantastic end...but undead gunner :

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Guest

Unknown date

  
Kick-ass level! Highly recommended.

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Guest

Unknown date

  
A landmark map. Highly original, atmospheric and plays well.

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Guest

Unknown date

  
A very awesome 1995 wad. This map surprised the heck out of me. Easily added to my all-time favorites now. I recommend people that haven't played it give it a spin, it doesn't take very long to complete, and you likely won't regret playing it. 5/5 -Lupinx-Kassman

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Guest

Unknown date

  
a grate level

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Guest

Unknown date

  
Amazing... So much effort was put into this map !

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Guest

Unknown date

  
Such surprises set up back in 1995 ? I can hardly believe in them ! Perfect map 5/5.

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Guest

Unknown date

  
Vehicle-map demonstrating a simple but excellent implementation of the AV bug. The map itself is short and not special, but the fact that this AV bug implementation was made in 1995, makes it from a technical and historical POV very interesting. As such: 4/5. BTW 5* is imho a bit too much honour, the map is not that good, even in 1995...

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Jimothy

Unknown date

  
This was a pretty fun, open map for Doom II that replaces Map01. While I never got to see the archvile bug due to me squishing it into itty bitty demon atoms, this map was nonetheless a fun romp. I will admit the flat decorations of the walking "ghost" players threw me off, as did the flat images of the chaingunners at the end of the level. Still very fun! 4/5

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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