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purdue.zip

   (6 reviews)

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About This File

This PWAD file is a model of Purdue University's Engineering campus. It was created by Scott Schuricht using DEU 5.0 and BSP 1.1x and took up way too much of my time, but hey, is there anything more important than DOOM :-)


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dybbuk81

  

You must live very close to me my friend ;)

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Walter confetti

  

Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.

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Guest

Unknown date

  
One of the best 94s doom map I have ever played. It's very well detailed and fun to play. 5/5

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Doomkid

Unknown date

  
search "pudue campus" in google images, he did a pretty good job making a "hellish doom" version of it, at least judging from the outside area. Espically considering what limited tools he would have been using 20 years ago. I can't help but wonder what all the little nooks and crannys are really meant to represent.

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  • File Reviews

    • By video_ouija · Posted
      feels like an old school doom wad. I very much liked.
    • By Bri0che · Posted
      A set that work pretty well :) Just found out that this is by the same creator of JNNHangar and stuff, and as its previous map this mapset is good while staying on basic stuff, also the layout feels a little bit less linear for the good. I still find that it is rather not enough decorated and blend sometimes, but it is ok. E1M8 was the little "challenge", fair last level ! +1 for the awersome secret level !
    • By 4shockblast · Posted
      This map is twenty years before its time.
    • By baja blast rd. · Posted
      Good map for chad players who don't get upset at deaths. Feels like if you took an easy modern shitposty puzzle-platforming map and decked it out in oldschool Doom chaotic texturing (like Monti) rather than a more modern texture spam style. Disconcerting teleporations, point-blank baron pairs vs. BFG, snaking awkward tunnels with nukage that will kill you if you don't have enough health, "weird machinery"-style multi-stage layout manipulation, bizarre unmarked teleporters, completionist trolling, unnecessary secret blursphere, platforming with height differences, fountains, barrel puzzles, "Tim" ... all in a 5-10 minute map. Return to monke. 
    • By Maribo · Posted
      Hellish esoterica, doesn't give a fuck about the player at all and would be worse off if it did. Almost feels like a handful of rooms from the more gimmicky ASS entries, or the D5DA series were stapled together.
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