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Killer

   (5 reviews)
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Basically a fairly straight forward level with lots of killing to be done- especially on the harder levels. So get that trigger finger primed and start monster mashing (oh, and try not to get lost in the maze).


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Actually, this one has a lot of backtracking going on. Not the backtracking we know from regular maps because this one is mostly just pitch black and giving you eye cancer. The fights are okay (except for the last rooms) and the item placement is also fine, but I would not want to experience this stupid map again. - 3/5 Zedek

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Guest

Unknown date

  
It's not really straight forward as the author says. It's just a huge ass maze with one repeating texture, and you press a switch and go around the ENTIRE level searching as to what that switch did. That's basically all it is. Switches and backtracking. Have fun.

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Guest

Unknown date

  
I liked it

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Zellonous

Unknown date

  
The guy above me exaggerates a lot. The level is not straight forward, but it's certainly not a level filled with backtracking and searching. This map is decent enough, but it's not pretty. There are numerous texture misalignments. Including doors with textures too small for them. There isn't much detail and usually no separator between different textures. The gameplay, however, is decent. There is plenty of ammo and restoratives. I enjoyed it. 2.5/5 but I can't do decimals, so 3/5

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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