Title : Fonti - Six Deathmatch Levels
Filename : FONTI.WAD
Author : Marc Fontaine
Email Address : email@example.com
Misc. Author Info : I'm just a Doom Fan who likes building
Levels as much as playing the game.
I've only released one Level before this
which was a nice piece of crap. I think
my skills have improved since then, so
I'd like to hear what people think about
these WADs. My friends and I had lots of
fun with them on long weekends..
Description : Six not too large Deathmatch Levels.
Built for high frag counts, not hide and
seek games. Oh, and all you BFG Fans out
there.. you won't find any here...
**** IMPORTANT ****
READ THIS ! ---> The Exits are hidden! But they show up on the
map right from the beginning. It shouldn't be
hard finding them.
For the Exit on Level 5.. look at the ceiling!
I also used these WADs to experiment with
DEUTEX, so don't be surprised if there are some
unnecessary graphics in there :)
That's it, have fun!
Additional Credits to : Ben Morris for the best Doom Editor around!
Olivier Montanuy for DeuTex!
ID Software for the best game of 1995.. Quake
* Play Information *
Game : DOOM I
Episode and Level # : E1M1 - E1M6
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes, that's what they're for!
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : Yes
New Music : No
Demos Replaced : None
* Construction *
Base : New levels from scratch
Editor(s) used : DCK 2.2, DEUTEX 3.4
Known Bugs : Not really a bug, but if you die in the pool
in E1M6 you get an ugly HOM.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
FTP sites: ftp.cdrom.com