This replaces SS27BETA.WAD which had a few crucial stuffups preventing 100% kills etc. sorry :(
Ok, ok.. this isn't finished coz deu won't handle files of arbitrary size (yet). I thought it would be fun nevertheless so here goes. This s'possed to be a level with 4 arenas in each major direction... Each arena will have a theme when I finish this (Fire/Acid/Earth/Stealth). At the moment the central sections is done and the arenas are sorta stubbed. This level will be part of an eposode later. It is meant to replace e2m7 so its pretty rough in places (even on the easiest level). It's pretty open with only a few doors requiring keycards. So don't be too concerned if a whole heap of voices rises to meet your gunfire . There are peep holes and ambush spots almost everywhere so happy deathmatch! Most heavy firepower is heavily guarded or hidden. The only easy weapon to get is the shotgun. Also no BFG here (yet). ...and contrary to popular belief plasma gun can be reached. Apart from that this level is mostly hack, slash and ambush type. You DO need to find one secret to finish this level (but it has three hints pointing at it. It's dead obvious from the map).
BTW: This *IS* a large file so a grunty machine is recommended. Don't even contemplate a 386. 486DX/33 VLB and > 4Mb recommended. If you don't have VLB it *will* be sluggish. If you don't have > 4Mb it will swap like hell. (pun intended)
There now go kill something... Send me some hate mail.
Umm... this isnt Doom 64? Or even remotely related to it?
In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha chaingun in an enclosed space.
Should have been called "Doom 64 for Boom".
I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.
It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.
As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.
Additionally, map 30 can fuck right the hell off with that puzzle bullshit.
Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.