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The Forgotten Abbey - Part 5 of the Frag Fest!

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About This File

Welcome back! I made this level not long after completing my Dark Towen level, because people wanted something that was small and easy...

Those of you that have played Dark Towen will recognise the old bullet proof glass trick - This time to make raisable shields round the perimeter of the level... Very interesting indeed...

The setting is within a ancient abbey whose only inhabitants are the denizens of Hell that have inhabited the area. Those of you in co-operative will have a shock, as there is no actual way out of the abbey, unlucky.

One potential problem that I had to face when making the level was the potential for spaced out frags - Too much chasing around. This is why I added the BFG (people who have the BFG system sussed will have a field day), and there is a great potential for suprise tele-ambushes and tele-frags :-)


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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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