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MRDM2301.WAD

   (7 reviews)
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If this wouldn't lack ammo I would rate this 5 stars.

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This is from December 1994. It's well up to scratch for the period, still fun today, with an unusually high monster count for back then. The design is a simple and symmetrical techbase, with no obvious mistakes (for some reason it cribs a couple of rooms from E1M3). Pretty much non-stop shooting, and the gameplay and traps etc are still effective today. It would have been way hard in 1994, nowadays it's a bit monotonous. Still a minor early classic though.

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After stupid comments made by a NOOB about those wads of the MRDM Series, I have downloaded the 3 ones at Doomworld Database, just to know if it was as crappy as he was pretenting, cause of the date: 1994... Woha!!! Great wads!!! I must find all the wads of this great author, Michael Rapp. 4 stars -Jive

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God damn good! 5/5

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The "MRDM Series" (7 maps) by Michael S. Rapp aka Quasi, ©1997-2003. Site: http://www.quazi.com /index.htm * Email: michael.rapp@aquila. com * Q has also been involved in MM, the amazing sequel MM2, and Requiem. Q has had the honor of working with some of the most talented & well known wad designers from around the world producing some of the most popular Mega Wads ever created. -Jive

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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