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MRDM2301.WAD

   (7 reviews)
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If this wouldn't lack ammo I would rate this 5 stars.

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This is from December 1994. It's well up to scratch for the period, still fun today, with an unusually high monster count for back then. The design is a simple and symmetrical techbase, with no obvious mistakes (for some reason it cribs a couple of rooms from E1M3). Pretty much non-stop shooting, and the gameplay and traps etc are still effective today. It would have been way hard in 1994, nowadays it's a bit monotonous. Still a minor early classic though.

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After stupid comments made by a NOOB about those wads of the MRDM Series, I have downloaded the 3 ones at Doomworld Database, just to know if it was as crappy as he was pretenting, cause of the date: 1994... Woha!!! Great wads!!! I must find all the wads of this great author, Michael Rapp. 4 stars -Jive

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God damn good! 5/5

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The "MRDM Series" (7 maps) by Michael S. Rapp aka Quasi, ©1997-2003. Site: http://www.quazi.com /index.htm * Email: michael.rapp@aquila. com * Q has also been involved in MM, the amazing sequel MM2, and Requiem. Q has had the honor of working with some of the most talented & well known wad designers from around the world producing some of the most popular Mega Wads ever created. -Jive

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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