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BUTCHER.WAD

   (11 reviews)
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My latest single player level. based around wooden/stoney textures.


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Michael Jensen

  

This is just an early version of Plutonia Map09.

There aren't many noticeable differences up until the final area which is just a simple room with an exit you can walk into right away.

 

The Plutonia map, Abattoire, isn't among its strongest maps, but the final room is one of the most memorable fights in the set. This version doesn't have it, so it lacks the best part of the final version. 

 

Not really worth playing if you've already played Plutonia. Something something historic value... 

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Spie812

· Edited by Spie812

  

Haha this looks familiar! Apparently Plutonia Map09 was also available as a standalone release from Milo. There are some differences between the version included in Plutonia; the most visible difference from the beginning is that there is quite a bit more ammo, making the level somewhat easier. All of the textures are also default Doom 2 textures, which makes sense. The exit room is different from the Plutonia version of the level as well.

 

Overall, there isn't really much point in playing this. You can just play the Plutonia version. However, it is certainly a curiosity and is a fine 1995 map on it's own. 5/5 (what else?)

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riderr3

  
Looks like a "demo" of Plutonia.

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Guest

Unknown date

  
Very cool (if slightly linear) level, that's fantastic for it's time. Quite a challenge, with some nice architexture (again, especially considering it was done in 95). What else would you expect from a Casali :P

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Unknown date

  
This is an entertaining level, especially given its age. The big problem is that it's too easy - you have a huge amount of rockets and plasma ammo. The Plutonia version wasn't very hard either, but you had an incentive to save your ammo. It's odd that you get the blue armour right at the end of the level (in fact you have to carefully walk around the exit pit to get it). The Plutonia version fixes this by turning the exit catwalk around, and making the room meatier.

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Guest

Unknown date

  
This map can also be found in Plutonia, as map 9 (abattoire), with a slightly reworked (harder) exit room. It's not bad, but ultimately it's nothing special, either. Texturing is very repetitive, and the map is quite bare. Gameplay's okay, I guess. By the way, I find Milo's "more than a year and a half" remark kind of funny, considering the timestamp of the WAD (March 2nd 1995) :-P --3/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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