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BUTCHER.WAD

   (10 reviews)
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My latest single player level. based around wooden/stoney textures.


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Spie812

· Edited by Spie812

  

Haha this looks familiar! Apparently Plutonia Map09 was also available as a standalone release from Milo. There are some differences between the version included in Plutonia; the most visible difference from the beginning is that there is quite a bit more ammo, making the level somewhat easier. All of the textures are also default Doom 2 textures, which makes sense. The exit room is different from the Plutonia version of the level as well.

 

Overall, there isn't really much point in playing this. You can just play the Plutonia version. However, it is certainly a curiosity and is a fine 1995 map on it's own. 5/5 (what else?)

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riderr3

  
Looks like a "demo" of Plutonia.

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Guest

Unknown date

  
Very cool (if slightly linear) level, that's fantastic for it's time. Quite a challenge, with some nice architexture (again, especially considering it was done in 95). What else would you expect from a Casali :P

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Guest

Unknown date

  
This is an entertaining level, especially given its age. The big problem is that it's too easy - you have a huge amount of rockets and plasma ammo. The Plutonia version wasn't very hard either, but you had an incentive to save your ammo. It's odd that you get the blue armour right at the end of the level (in fact you have to carefully walk around the exit pit to get it). The Plutonia version fixes this by turning the exit catwalk around, and making the room meatier.

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Guest

Unknown date

  
This map can also be found in Plutonia, as map 9 (abattoire), with a slightly reworked (harder) exit room. It's not bad, but ultimately it's nothing special, either. Texturing is very repetitive, and the map is quite bare. Gameplay's okay, I guess. By the way, I find Milo's "more than a year and a half" remark kind of funny, considering the timestamp of the WAD (March 2nd 1995) :-P --3/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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