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Dark Towen WAD - Part 4 in the Frag Fest series!

   (1 review)
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About This File

This level started life several weeks ago, after I'd jotted a few ideas down on paper (the acid room idea and the crossroad/ walkway just beyond it), and in the true Matthew Mauger tradition, it just grew from there.

Steven Ross-Watt of Genesis BBS (01786-825368) suggested the idea of the "control room" section, where squares light up when people move into certain rooms on the map. I made it go one stage further - you can dive into the squares, and teleport right next to your opponent! Oh course, if people linger in that area, there are some switches not far away that open up some walls, and whoever is in the control room gets roasted by archviles >:-)

I discovered how to make "bullet proof glass", sections of the map that you can see through but can't shoot through - this is used at the exit, and in the room with the light switches. A similar technique is used in the outside area to slam down a invisible barrier across one particular section, have a gander...

Anyway, this is a wicked deathmatch level, with totally class textures (as always) - check it out, and watch out for those secret bitz!


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Unknown date

  
I'm not sure if this is tower or town spelled wrong, or maybe just a new word I've never heard of. Either way, not the worst for '95.

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
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