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BOOTHILL -- Complete Western Conversion for DOOM2

   (28 reviews)
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About This File

The Boothill project was a joint effort by myself and several other DOOM fanatics to put together a complete Western conversion for DOOM2, as we did not believe at the time that there were any quality western style levels out there. Boothill includes 4 deathmatch levels, with new graphics, sounds, and sprites, to capture that old "spaghetti western" feel.


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Xenaero

  
yo run this with a 100x damage multiplier and hold draw showdowns 5 stars

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Guest

Unknown date

  
For it's time, absolutely incredible.. Still holds it's own today!

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Guest

Unknown date

  
Cow pies as armor bonuses? Sick.

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Guest

Unknown date

  
One of the most creative wads of 1995. The theme is great, the design is great, and the weapons kick ass. It's not as fun as Fistful of Doom, but it's just as classic. Also, I laughed at the crappy level borders. 4/5

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Guest

Unknown date

  
this is an awsome makeover for the doom series keep up the good work james brailey from price utah (braileyj@hotmail.co m)for replys

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Doomkid

Unknown date

  
God I love western mods.

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Guest

Unknown date

  
I remember dm'ing in this back in 95, one of the best dm tc's ever. This was awesome quality when released, and has stood the test of time really well. //Fusion

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Guest

Unknown date

  
5 stars

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Guest

Unknown date

  
i wish they made single player/ coop levels for this. i like the sprites from this one better than Fistful of Doom. Still good though...

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Guest

Unknown date

  
Kicks mada fackin as!!!!!!!!!!!!!!!!!!!

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Guest

Unknown date

  
IT HURTS MY EYES!!! 2 BRIGHT!!! my eyes are sensitive so TURN THE FREAKIN GAMMA DOWN!! 0.o @_@ plz it burns!! (animefan666)

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Unknown date

  
berrygood

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Guest

Unknown date

  
bad-bad, very bad...

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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