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BOOTHILL -- Complete Western Conversion for DOOM2

   (28 reviews)
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About This File

The Boothill project was a joint effort by myself and several other DOOM fanatics to put together a complete Western conversion for DOOM2, as we did not believe at the time that there were any quality western style levels out there. Boothill includes 4 deathmatch levels, with new graphics, sounds, and sprites, to capture that old "spaghetti western" feel.


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Xenaero

  
yo run this with a 100x damage multiplier and hold draw showdowns 5 stars

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Guest

Unknown date

  
For it's time, absolutely incredible.. Still holds it's own today!

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Guest

Unknown date

  
Cow pies as armor bonuses? Sick.

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Guest

Unknown date

  
One of the most creative wads of 1995. The theme is great, the design is great, and the weapons kick ass. It's not as fun as Fistful of Doom, but it's just as classic. Also, I laughed at the crappy level borders. 4/5

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Guest

Unknown date

  
this is an awsome makeover for the doom series keep up the good work james brailey from price utah (braileyj@hotmail.co m)for replys

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Doomkid

Unknown date

  
God I love western mods.

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Guest

Unknown date

  
I remember dm'ing in this back in 95, one of the best dm tc's ever. This was awesome quality when released, and has stood the test of time really well. //Fusion

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Guest

Unknown date

  
5 stars

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Guest

Unknown date

  
i wish they made single player/ coop levels for this. i like the sprites from this one better than Fistful of Doom. Still good though...

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Guest

Unknown date

  
Kicks mada fackin as!!!!!!!!!!!!!!!!!!!

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Guest

Unknown date

  
IT HURTS MY EYES!!! 2 BRIGHT!!! my eyes are sensitive so TURN THE FREAKIN GAMMA DOWN!! 0.o @_@ plz it burns!! (animefan666)

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Unknown date

  
berrygood

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Guest

Unknown date

  
bad-bad, very bad...

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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