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WARHOUSE.WAD

   (19 reviews)
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About This File

Imagine that a large, abandoned, warehouse in your home town has been overrun by nasties. It is up to you to save the day! You must first fight your way in from outside, make it through the outer offices, and then finally into the warehouse itself. Although difficulty levels are implemented, it is always pretty tough! Good Luck! The level itself is pretty large, and may be a little slow on some machines if all the nasties are running around at the same time. On a 486 it is fine.


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printz

  

Very challenging map, with lots of really difficult dark areas. You need to visit every place to reach your goal. Both keys require a bit of secret observation to be obtained.

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Summer Deep

· Edited by Summer Deep

  

As good a challenge as you can reasonably expect from a very early map which features almost exclusively 'lower tier' enemies. Armour and health are not superabundant, and you might also need to make use of the chainsaw at some points if you're not prudent in your ammo management. 

 

By the way, à propos the comments on the blue key - to lower it you need to use three switches, which are revealed sequentially and are not hidden, and you can get out again from behind the blue door area (even without the key), you just have to be a bit patient....

 

Actually, I think this is worth a good 3.5+ out of 5 for its era.

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Doomkid

Unknown date

  
There are a ton of monsters, this is *almost* able to be called the first slaughtermap. Every room is choc full, the glitches bring this down to a 3/5.

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Guest

Unknown date

  
Awesome

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Guest

Unknown date

  
This is one of the earliest levels in the database, and is also on the "Maximum Doom" CD, which is why I remember it. It's quite good for such an early level, with several hundred monsters and lots of action. It's based around four large warhouse rooms with a cross-shaped lift in the middle. The big early problem is the red key; you have to shoot a wall, but it's not at all obvious. Nice/nasty surprise near the exit.

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Guest

Unknown date

  
Instant classic.

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Zahid

Unknown date

  
vintage fun map...:)

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xnv

Unknown date

  
Everybody complains about red key (which I found thanks to my shotgun) but I couldn't access blue key (which apparently can be accessed by using random crate and then finding hidden switch). Ending is a bit boring but other than that it's pretty fun.

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Guest

Unknown date

  
I remember playing in 1995, and being a little annoyed by it. The red key is a bitch to find (behind unmarked wall you have to shoot). The rest is okay but it's fucking dark you fight some bitches you can't see high up crates popping caps in yo ass. Then you have to find some switches to lower blue key. ***

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Guest

Unknown date

  
A really well put together map with ambushes and nasty enemy placement. A word of warning though, do NOT ever approach the blue door exit unless you have the blue key or you will get trapped. Very enjoyable even now almost 17 years after this was made, this really stands the test of time. The warehouse is literally sprawling with imps and zombies, and just when I thought the map was over the exit was actually a lift that went down to an underground area with acid! Overall brilliant!! 4/5

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Guest

Unknown date

  
Aside from an annoying secret to obtain the red key, this map wasn't bad at all! I had a lot of fun with it. Recommended.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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