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WARHOUSE.WAD

   (19 reviews)
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About This File

Imagine that a large, abandoned, warehouse in your home town has been overrun by nasties. It is up to you to save the day! You must first fight your way in from outside, make it through the outer offices, and then finally into the warehouse itself. Although difficulty levels are implemented, it is always pretty tough! Good Luck! The level itself is pretty large, and may be a little slow on some machines if all the nasties are running around at the same time. On a 486 it is fine.


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printz

  

Very challenging map, with lots of really difficult dark areas. You need to visit every place to reach your goal. Both keys require a bit of secret observation to be obtained.

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Summer Deep

· Edited by Summer Deep

  

As good a challenge as you can reasonably expect from a very early map which features almost exclusively 'lower tier' enemies. Armour and health are not superabundant, and you might also need to make use of the chainsaw at some points if you're not prudent in your ammo management. 

 

By the way, à propos the comments on the blue key - to lower it you need to use three switches, which are revealed sequentially and are not hidden, and you can get out again from behind the blue door area (even without the key), you just have to be a bit patient....

 

Actually, I think this is worth a good 3.5+ out of 5 for its era.

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Doomkid

Unknown date

  
There are a ton of monsters, this is *almost* able to be called the first slaughtermap. Every room is choc full, the glitches bring this down to a 3/5.

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Guest

Unknown date

  
Awesome

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Guest

Unknown date

  
This is one of the earliest levels in the database, and is also on the "Maximum Doom" CD, which is why I remember it. It's quite good for such an early level, with several hundred monsters and lots of action. It's based around four large warhouse rooms with a cross-shaped lift in the middle. The big early problem is the red key; you have to shoot a wall, but it's not at all obvious. Nice/nasty surprise near the exit.

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Guest

Unknown date

  
Instant classic.

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Zahid

Unknown date

  
vintage fun map...:)

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xnv

Unknown date

  
Everybody complains about red key (which I found thanks to my shotgun) but I couldn't access blue key (which apparently can be accessed by using random crate and then finding hidden switch). Ending is a bit boring but other than that it's pretty fun.

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Guest

Unknown date

  
I remember playing in 1995, and being a little annoyed by it. The red key is a bitch to find (behind unmarked wall you have to shoot). The rest is okay but it's fucking dark you fight some bitches you can't see high up crates popping caps in yo ass. Then you have to find some switches to lower blue key. ***

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Guest

Unknown date

  
A really well put together map with ambushes and nasty enemy placement. A word of warning though, do NOT ever approach the blue door exit unless you have the blue key or you will get trapped. Very enjoyable even now almost 17 years after this was made, this really stands the test of time. The warehouse is literally sprawling with imps and zombies, and just when I thought the map was over the exit was actually a lift that went down to an underground area with acid! Overall brilliant!! 4/5

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Guest

Unknown date

  
Aside from an annoying secret to obtain the red key, this map wasn't bad at all! I had a lot of fun with it. Recommended.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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