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WARHOUSE.WAD

   (19 reviews)
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About This File

Imagine that a large, abandoned, warehouse in your home town has been overrun by nasties. It is up to you to save the day! You must first fight your way in from outside, make it through the outer offices, and then finally into the warehouse itself. Although difficulty levels are implemented, it is always pretty tough! Good Luck! The level itself is pretty large, and may be a little slow on some machines if all the nasties are running around at the same time. On a 486 it is fine.


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printz

  

Very challenging map, with lots of really difficult dark areas. You need to visit every place to reach your goal. Both keys require a bit of secret observation to be obtained.

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Summer Deep

· Edited by Summer Deep

  

As good a challenge as you can reasonably expect from a very early map which features almost exclusively 'lower tier' enemies. Armour and health are not superabundant, and you might also need to make use of the chainsaw at some points if you're not prudent in your ammo management. 

 

By the way, à propos the comments on the blue key - to lower it you need to use three switches, which are revealed sequentially and are not hidden, and you can get out again from behind the blue door area (even without the key), you just have to be a bit patient....

 

Actually, I think this is worth a good 3.5+ out of 5 for its era.

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Doomkid

Unknown date

  
There are a ton of monsters, this is *almost* able to be called the first slaughtermap. Every room is choc full, the glitches bring this down to a 3/5.

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Guest

Unknown date

  
Awesome

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Guest

Unknown date

  
This is one of the earliest levels in the database, and is also on the "Maximum Doom" CD, which is why I remember it. It's quite good for such an early level, with several hundred monsters and lots of action. It's based around four large warhouse rooms with a cross-shaped lift in the middle. The big early problem is the red key; you have to shoot a wall, but it's not at all obvious. Nice/nasty surprise near the exit.

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Guest

Unknown date

  
Instant classic.

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Zahid

Unknown date

  
vintage fun map...:)

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xnv

Unknown date

  
Everybody complains about red key (which I found thanks to my shotgun) but I couldn't access blue key (which apparently can be accessed by using random crate and then finding hidden switch). Ending is a bit boring but other than that it's pretty fun.

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Guest

Unknown date

  
I remember playing in 1995, and being a little annoyed by it. The red key is a bitch to find (behind unmarked wall you have to shoot). The rest is okay but it's fucking dark you fight some bitches you can't see high up crates popping caps in yo ass. Then you have to find some switches to lower blue key. ***

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Guest

Unknown date

  
A really well put together map with ambushes and nasty enemy placement. A word of warning though, do NOT ever approach the blue door exit unless you have the blue key or you will get trapped. Very enjoyable even now almost 17 years after this was made, this really stands the test of time. The warehouse is literally sprawling with imps and zombies, and just when I thought the map was over the exit was actually a lift that went down to an underground area with acid! Overall brilliant!! 4/5

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Guest

Unknown date

  
Aside from an annoying secret to obtain the red key, this map wasn't bad at all! I had a lot of fun with it. Recommended.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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