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WARHOUSE.WAD

   (19 reviews)
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About This File

Imagine that a large, abandoned, warehouse in your home town has been overrun by nasties. It is up to you to save the day! You must first fight your way in from outside, make it through the outer offices, and then finally into the warehouse itself. Although difficulty levels are implemented, it is always pretty tough! Good Luck! The level itself is pretty large, and may be a little slow on some machines if all the nasties are running around at the same time. On a 486 it is fine.


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printz

  

Very challenging map, with lots of really difficult dark areas. You need to visit every place to reach your goal. Both keys require a bit of secret observation to be obtained.

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Summer Deep

· Edited by Summer Deep

  

As good a challenge as you can reasonably expect from a very early map which features almost exclusively 'lower tier' enemies. Armour and health are not superabundant, and you might also need to make use of the chainsaw at some points if you're not prudent in your ammo management. 

 

By the way, à propos the comments on the blue key - to lower it you need to use three switches, which are revealed sequentially and are not hidden, and you can get out again from behind the blue door area (even without the key), you just have to be a bit patient....

 

Actually, I think this is worth a good 3.5+ out of 5 for its era.

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Doomkid

Unknown date

  
There are a ton of monsters, this is *almost* able to be called the first slaughtermap. Every room is choc full, the glitches bring this down to a 3/5.

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Guest

Unknown date

  
Awesome

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Guest

Unknown date

  
This is one of the earliest levels in the database, and is also on the "Maximum Doom" CD, which is why I remember it. It's quite good for such an early level, with several hundred monsters and lots of action. It's based around four large warhouse rooms with a cross-shaped lift in the middle. The big early problem is the red key; you have to shoot a wall, but it's not at all obvious. Nice/nasty surprise near the exit.

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Guest

Unknown date

  
Instant classic.

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Zahid

Unknown date

  
vintage fun map...:)

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xnv

Unknown date

  
Everybody complains about red key (which I found thanks to my shotgun) but I couldn't access blue key (which apparently can be accessed by using random crate and then finding hidden switch). Ending is a bit boring but other than that it's pretty fun.

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Guest

Unknown date

  
I remember playing in 1995, and being a little annoyed by it. The red key is a bitch to find (behind unmarked wall you have to shoot). The rest is okay but it's fucking dark you fight some bitches you can't see high up crates popping caps in yo ass. Then you have to find some switches to lower blue key. ***

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Guest

Unknown date

  
A really well put together map with ambushes and nasty enemy placement. A word of warning though, do NOT ever approach the blue door exit unless you have the blue key or you will get trapped. Very enjoyable even now almost 17 years after this was made, this really stands the test of time. The warehouse is literally sprawling with imps and zombies, and just when I thought the map was over the exit was actually a lift that went down to an underground area with acid! Overall brilliant!! 4/5

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Guest

Unknown date

  
Aside from an annoying secret to obtain the red key, this map wasn't bad at all! I had a lot of fun with it. Recommended.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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