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libofdis.WAD: The Library of Dis

   (2 reviews)
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About This File

As Hell has taken over the earth, much of the urban areas have been compiled as part of Dis, the fabled city of the damned. This is the first part in a series of levels taking you on a tour of Dis. The library of Dis is set on an island in the river of Acheron, and is top-heavy with administrative personnel in need of 'retirement'. The other levels in the series will be posted when completed. This level looks large, but it should still be small enough for deathmatch purposes, probably best played with 3 or 4 players.


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Unknown date

  
Decent, short, early map. Marred by malarky with the blue key; you have to find a pair of secret walls that aren't marked, and there are no clues either. It's possible to get over the barrier and end up stuck in the water. The "panoramic" backdrop doesn't work and he has a problem with pegging. But it's fun for a very short while.

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Unknown date

  
I liked it

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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