Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

balls.zip

   (2 reviews)
Sign in to follow this  

Guest

About This File

This little wad file and lmp demonstrates an strange behavior you get when playing with tome enabled mace balls and multiple player one starts in Heretic.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

printz

·

  

This is a demonstration more than a level. It shows how powered mace spheres can teleport and travel indefinitely through stairs and teleporters until they home on a target. Here the targets are fake players (voodoo dolls). Hitting one kills the player instantly and violently (as expected), but in the demo the player launches lots of spheres, which will hit any of the many voodoo dolls, gibbing the player repeatedly.

 

Overall the best thing about this demo is that if an arena without obstacles is surrounded by teleporters going back into it, you can launch a super mace sphere and be sure that it will hit someone, sooner or later.

 

The demo plays correctly under Chocolate Heretic.

Share this review


Link to review
Guest

Unknown date

  
what is this bollocks?

Share this review


Link to review
  • File Reviews

    • By Argenteo · Posted
      First in the UCA series, cool hellish-tech theme adventure, inspect closer the hole at the beginning and the baron's den (unmarked door).
    • By Xerenogan · Posted
      I enjoyed this for the most part, although some things did try their best to sour it for me. The atmosphere and level design is great, but some of the required backtracking was handled a little clumsily. I see the hub thing that you were going for. It's a neat idea. The rebuilt city was nifty, even if the sewers felt far to repetitive.   The ending part with the elevator shaft really stuck in  my craw. I very nearly lost my temper to that spiral. Overall though, this is one I'm glad I played.
    • By Argenteo · Posted
      Don't mess with The Innocent Crew. It all started with these episode?
    • By printz · Posted
      A mixed bag of 5 levels. Levels 3 and 4 are particularly excellent, but the others tend to be mediocre. Most of the levels are designed in a very snakelike way, standing out from the stock style maps. However, the excessive bonuses tend to lower this set's rate.
    • By printz · Posted
      A pretty good level, though not totally remarkable. It can be deceivingly hard at some moments, so be careful.
×