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2besiege.wad

   (11 reviews)
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About This File

You are dropped at a Scottish castle. Now a demon stronghold on Earth. You must rid the castle of enemies, but beware of counterattacks.


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Guest

Unknown date

  
Back before internet gaming took over, I used to play with with friends at LAN parties. This was the most fun map for the group of 3-4 that usually played. It worked great in co-op mode for 2 players, and 3 or 4 was great fun in deathmatch.

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Unknown date

  
Fantasic Fun!

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Unknown date

  
Big and nice map.

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Guest

Unknown date

  
5 stars, because it is a nice and quite hard castle.

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Unknown date

  
1 star, because it's been made in 95

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Unknown date

  
This is another castle map, and an early one. But it's great! The castle is mostly green stones and though the rooms themselves are not overly detailed, the map as a whole is quite atmospheric. The fights are not too easy and mildly challenging at times. I've really enjoyed it. 4/5 -Milian

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Unknown date

  
I don't know what everything I need to do, to complete this level, but I asure you it's not visible. Plus the textures are unaligned, there are missing flats, etc. Bad. 1/5

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Unknown date

  
This castle is amazing. The fights are quite hard. Good atmospher. Good sounds. 5/5 -GG

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only gives minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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