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ORIN'S ALIENS T.C.

   (4 reviews)
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4 new levels & new graphics for aliens-tc


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Unknown date

  
Four well done levels for the classic Aliens TC. Not as refined as the originals, but pretty close.

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Guest

Unknown date

  
The Aliens TC was a legend, no doubt, but it's dated now. This add-on was a noble attempt on Orin's part, but it takes every one of the TC's flaws and makes them much worse. The unaligned textures are laughably bad (floating guard rails, anyone?) and the lack of ammo is more suspenseful than the Alien encounters. Still, it's a nice treat for anyone who played the TC back in the day. 3/5

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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