This is one in a series of Deathmatch only levels created simultaneously for
DOOM I, DOOM II & HERETIC by Lou Garcia & Gil Morales. They mostly follow one
theme "Keep running and keep kicking ass". There are no monsters in most of
them. The Exits are clearly marked in DOOM & DOOM II. HERETIC has no specific
EXIT TEXTURES, but they follow the same placement as DOOM & DOOM II (They are
usually located on the outside perimeter of the Level and is a Teleporter
behind a closed DOOR. These levels will only work with the registered versions
of DOOM, DOOM II and HERETIC respectively.
Title : "Peek-A-Boo"
Filename : PKBO_DM2.WAD (Converted PKBO_DM1.WAD)
ZIP FILE : PKBO_DM2.ZIP
Author : Lou Garcia
Email Address : none at present (see bottom for contact)
Misc. Author Info : DOOM, DOOM II & Heretic Deathmatch addict and
PC Demo freak.
Other WADs by Authors : INYF_DM1.WAD,INYF_DM2.WAD,INYF_HRT.WAD,PKBO_DM1.WAD,
Description : PEEK-A-BOO is a DOOM II deathmatch only level without
any monsters except your friend-become-prey. It's
stricktly move fast and kick ass from begining to
end. The level consists of a few rooms connected to
each other so the action will always be constant.
There are a few false walls that make for good
ambush sites. The players start in one of four
hallways adjacent to a couple of rooms. They will
each find the same weapons depending on the Skill
level chosen (The higher the Skill level, the
nastier the weapons and greater the Health bonuses.
There's also Invisibility Spheres and ammo for the
weapons scattered throughout.
There are TWO Teleporters in the big room (East)
that will transport you to the North or South
corners of the hidden hallway above the big room.
The northern Teleport takes you to the northern
corner facing South and the southern Teleport takes
you to the southern corner facing North. This level
is great in DEATHMATCH 2.0 as well as regular
Deathmatch. There is plenty of opportunity for
Note : There are no lame traps in any of my Deathmatch
levels (I believe the purpose of Deathmatch is to
pit yourself against your opponent, not fall in
some stupid acid pit without a way out.
There's also a clearly marked exit in each of my
levels in preparation for the episode or if you
just want to continue playing on the next level.
Additional Credits to : Authors of DoomED, WADED, DCK, DoomCAD, BSP, RMB,
WAD1TO2 and of course id Software (Kick-Ass Game)...
Thanks to Gil Morales Jr., Gilbert Morales III and
KILLROY for chasing each other around until the wee
hours beta testing.
* Play Information *
Game : DOOM II
Episode and Level # : Map02
Single Player : Yes, but only to test level (no fun without prey)
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes!! Absolutely the name of the game.
Difficulty Settings : Yes! The higher the Skill level, the nastier the
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : Converted from PKBO_DM1.WAD
Build Time : A few Minutes!!
Editor(s) used : DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew
Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b
by Ben Morris / Zerius Development.
Utilities used : RMB 2.1 by Jens Hykkelbjerg, BSP 1.2x by Colin Reed
and WAD1TO2 v1.01 by Tracy F. Thonn.
Known Bugs : None that we know of.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this and other WADs or leave me a note *
Ivory Tower BBS (Miami, Fl) (305) 860-0307
Home to one of the largest collections of PC SB/GUS Demos,
and DOOM, DOOM II and HERETIC File Areas in the U.S.A.
Leave private Email to Lou Garcia
Enjoy it, have fun, kill your friends and keep on DOOMing!!