This is one in a series of Deathmatch only levels created simultaneously for
DOOM I, DOOM II & HERETIC by Lou Garcia & Gil Morales. They mostly follow one
theme "Keep running and keep kicking ass". There are no monsters in most of
them. The Exits are clearly marked in DOOM & DOOM II. HERETIC has no specific
EXIT TEXTURES, but they follow the same placement as DOOM & DOOM II (They are
usually located on the outside perimeter of the Level and is a Teleporter
behind a closed DOOR. These levels will only work with the registered versions
of DOOM, DOOM II and HERETIC respectively.
Title : "Wanna Boogy?"
Filename : WBGY_DM1.WAD
ZIP FILE : WBGY_DM1.ZIP
Author : Lou Garcia & Gil Morales
Email Address : none at present (see bottom for contact)
Misc. Author Info : Gil Morales: DOOM, DOOM II & Heretic Deathmatch
addict and CAD Designer.
Misc. Author Info : Lou Garcia: DOOM, DOOM II & Heretic Deathmatch
addict and PC Demo freak.
Other WADs by Authors : INYF_DM2.WAD,INYF_DM2.WAD,INYF_HRT.WAD,PKBO_DM1.WAD,
Description : Wanna Boogy? is a DOOM I deathmatch only level
without any monsters except your friend-become-prey.
It's stricktly move fast and kick ass from
begining to end. The level consists of another
arena (12 sided) surrounded by hallways. Four
Teleporters in the central arena take you to
Weapons, Ammo and Goodies depending on the Skill
level chosen at start (The higher the Skill level,
the nastier the Weapons. However, when you return
from your trip, your friend might just be waiting
in front of the Teleporter ready to blow your
head off. The return Teleporters will beam you to
one of the Hallways surrounding the arena. Each
Teleporter takes you to a specific destination, so
it is possible to determine a final destination and
wait for your buddie to appear.
There are windows in the hallways looking out over
the arena, and they make for good ambush sites.
The players start in one of the four connected
hallways adjacent to the arena. They will each
find a Shotgun and Chaingun to start them out.
This level is great in DEATHMATCH 2.0 as well as
regular Deathmatch. There is plenty of opportunity
Note : There are no lame traps in any of our Deathmatch
levels (We believe the purpose of Deathmatch is to
pit yourself against your opponent, not fall in
some stupid acid pit without a way out.
There's also a clearly marked exit in each of our
levels in preparation for an episode or if you just
want to continue playing on the next level.
Additional Credits to : Authors of DoomED, Waded, DCK, DoomCAD, BSP, RMB
and of course id Software (Kick-Ass Game)...
Thanks to Gil Morales Jr., Gilbert Morales III and
KILLROY for chasing each other around until the wee
hours beta testing.
* Play Information *
Game : DOOM I
Episode and Level # : E1M3
Single Player : Yes, but only to test level (no fun without prey)
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes!! Absolutely the name of the game.
Difficulty Settings : YES! (The higher the skill level, the nastier the
weapons and the greater the bonuses.
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : Too much time figuring out what the hell was
pegged and unpegged!!!
Editor(s) used : DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew
Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b
by Ben Morris / Zerius Development.
Utilities used : RMB 2.1 by Jens Hykkelbjerg & BSP 1.2x by Colin Reed
Known Bugs : None that we know of.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this and other WADs or leave me a note *
Ivory Tower BBS (Miami, Fl) (305) 860-0307
Home to one of the largest collections of PC SB/GUS Demos,
and DOOM, DOOM II and HERETIC File Areas in the U.S.A.
Leave private Email to Lou Garcia
Enjoy it, have fun, kill your friends and keep on DOOMing!!