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SURVIVAL.WAD 'Survival of the Fittest'

   (3 reviews)
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About This File

Pretty large replacement level for E1M1. Absolutely huge room in the SE corner, heh heh. If it's too hard for ya, try reducing the difficulty level... sissy. :) I left most of secret areas shown as yellow on the map... makes it a little more possible to spot 'em. In UV mode save often... :) This is my first stab at applying creativity towards DOOM. Pretty good, if I say so myself... hope you think so too. Also, I hope everyone has a real copy of DOOM by now, thus the E1M1 replacement. (I figure the release of DOOM II & Heretic has kinda outdated the original.)


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Meril

  

Old ugly map from '95. Monotonous, unfitted textures, bland. But gameplay is kinda ok. Straightforward, no annoying features. Secrets are extremely obvious. Overall: waste of time, but playable if you're blind. Graphic: 1/5* Gameplay 3/5*

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Unknown date

  
This is a large, crude, and dull early level. There are lots of monsters, including some tough ones, but it's more fun to run past them than stop to fight. The battles are routine, and once you get the BFG there's no challenge at all. There isn't much challenge at all, because you have lots of rockets. It dates from a time when a lot of fan-made levels were E2M1 to encourage people to buy the full game, and also from a time when people respected the spider mastermind.

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Unknown date

  
Ultra-fun, played with brutal doom, for like 3-4 hours each time

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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