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Stian's deathmatch series for DOOM ][

   (2 reviews)
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About This File

Collection with four of my own deathmatch levels. Health is sparse on all of them. Meaning lots of frags and a hopefully a short life for everyone. This levels have been developed, tested and adjusted to be fun for deathmatch. They work best with 3 or 4 players. There are no secrets, but you might want to take a look with your favourite DOOM-editor to get hold of the trigger lines.

Map01 Level with special use of lights. Map02 BFG level. Map03 Super shotgun level taking place round a tempel. Map04 Office level.

In short: High frags, short life, no monsters, no secrets, single player exits, BFG only present at dedicated level, the more players the better.

My own ranking for playability (best first): Map03, Map01, Map04, Map02.

My own ranking for design (best first): Map01, Map03, Map04, Map02

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Unknown date

Pretty darn great

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  • File Reviews

    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia