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Nine Inch Nails

   (5 reviews)
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This is my first stab at a serious doom


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geo

  

A punch to the nostalgia. A 1995 .wad of a band that some can argue hit its peak in 1994 - 1995. There's just something about Nine Inch Nails and Doom that go well together that makes me surprised there weren't more of these fan creations. It was great to go back and play through something I enjoyed so much from 20 years ago, so take this review with a grain of salt or a swig of booze.

 

As a level, its a shuttle run, long narrow hallways that zig zag while spelling out NIN and Pretty Hate Machine on the floor. Enemies are lined up for you to easily shoot. There are a few major rooms, that you'll need to grab keys from before running back through the hallways. It needed shortcuts or extra enemies that spawn in or walls that seal you in and force you on other paths.

 

The map in general offers so much health, ammo and armor that its a cake walk, giving you time to fully experience all the memorabilia on the walls. If you're one who likes good or aligned textures, avert your eyes, because its wall to wall photos of Trent Reznor and album covers. By wall to wall, I mean its literally every texture is Nine Inch Nails with the exception of marble textures.

 

There's a diverse array of colors here, the bright Broken album rooms, the dark NIN texture rooms and the yellow Downward Spiral rooms. The level makes interesting use of heights, there's a tower in the NIN texture room, stairs throughout bigger rooms and hallways and even some ham fisted trap with a map that has a blunt warning on the wall that you need baby steps.

 

It has one of the better midi renditions of Closer, but at around hearing it for the third time on my 17 minute play through, I had heard it enough.

 

If you're into Nine Inch Nails or big, colorful worship .wads this is for you. If it didn't have the Nine Inch Nails theme it might be a bit drab to play.

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dg93

  
Sloppy map editing and use of textures, but kinda fun to play. 3/5 for effort

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Guest

Unknown date

  
This is dated December 1994. It comes from the heyday of pretend adult rock band Nine Inch Nails. The wall textures are replaced with awful NIN graphics that don't tile properly. The gameplay involves running to the far end of the level to pick up a key, then running back to pick up another key, then running back to flick a switch, then running back to pick up a third key, then running back to the end. It's tedious.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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