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Nine Inch Nails

   (5 reviews)
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This is my first stab at a serious doom


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geo

  

A punch to the nostalgia. A 1995 .wad of a band that some can argue hit its peak in 1994 - 1995. There's just something about Nine Inch Nails and Doom that go well together that makes me surprised there weren't more of these fan creations. It was great to go back and play through something I enjoyed so much from 20 years ago, so take this review with a grain of salt or a swig of booze.

 

As a level, its a shuttle run, long narrow hallways that zig zag while spelling out NIN and Pretty Hate Machine on the floor. Enemies are lined up for you to easily shoot. There are a few major rooms, that you'll need to grab keys from before running back through the hallways. It needed shortcuts or extra enemies that spawn in or walls that seal you in and force you on other paths.

 

The map in general offers so much health, ammo and armor that its a cake walk, giving you time to fully experience all the memorabilia on the walls. If you're one who likes good or aligned textures, avert your eyes, because its wall to wall photos of Trent Reznor and album covers. By wall to wall, I mean its literally every texture is Nine Inch Nails with the exception of marble textures.

 

There's a diverse array of colors here, the bright Broken album rooms, the dark NIN texture rooms and the yellow Downward Spiral rooms. The level makes interesting use of heights, there's a tower in the NIN texture room, stairs throughout bigger rooms and hallways and even some ham fisted trap with a map that has a blunt warning on the wall that you need baby steps.

 

It has one of the better midi renditions of Closer, but at around hearing it for the third time on my 17 minute play through, I had heard it enough.

 

If you're into Nine Inch Nails or big, colorful worship .wads this is for you. If it didn't have the Nine Inch Nails theme it might be a bit drab to play.

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dg93

  
Sloppy map editing and use of textures, but kinda fun to play. 3/5 for effort

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Guest

Unknown date

  
This is dated December 1994. It comes from the heyday of pretend adult rock band Nine Inch Nails. The wall textures are replaced with awful NIN graphics that don't tile properly. The gameplay involves running to the far end of the level to pick up a key, then running back to pick up another key, then running back to flick a switch, then running back to pick up a third key, then running back to the end. It's tedious.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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