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Nine Inch Nails

   (5 reviews)
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This is my first stab at a serious doom

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A punch to the nostalgia. A 1995 .wad of a band that some can argue hit its peak in 1994 - 1995. There's just something about Nine Inch Nails and Doom that go well together that makes me surprised there weren't more of these fan creations. It was great to go back and play through something I enjoyed so much from 20 years ago, so take this review with a grain of salt or a swig of booze.


As a level, its a shuttle run, long narrow hallways that zig zag while spelling out NIN and Pretty Hate Machine on the floor. Enemies are lined up for you to easily shoot. There are a few major rooms, that you'll need to grab keys from before running back through the hallways. It needed shortcuts or extra enemies that spawn in or walls that seal you in and force you on other paths.


The map in general offers so much health, ammo and armor that its a cake walk, giving you time to fully experience all the memorabilia on the walls. If you're one who likes good or aligned textures, avert your eyes, because its wall to wall photos of Trent Reznor and album covers. By wall to wall, I mean its literally every texture is Nine Inch Nails with the exception of marble textures.


There's a diverse array of colors here, the bright Broken album rooms, the dark NIN texture rooms and the yellow Downward Spiral rooms. The level makes interesting use of heights, there's a tower in the NIN texture room, stairs throughout bigger rooms and hallways and even some ham fisted trap with a map that has a blunt warning on the wall that you need baby steps.


It has one of the better midi renditions of Closer, but at around hearing it for the third time on my 17 minute play through, I had heard it enough.


If you're into Nine Inch Nails or big, colorful worship .wads this is for you. If it didn't have the Nine Inch Nails theme it might be a bit drab to play.

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Sloppy map editing and use of textures, but kinda fun to play. 3/5 for effort

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Unknown date

This is dated December 1994. It comes from the heyday of pretend adult rock band Nine Inch Nails. The wall textures are replaced with awful NIN graphics that don't tile properly. The gameplay involves running to the far end of the level to pick up a key, then running back to pick up another key, then running back to flick a switch, then running back to pick up a third key, then running back to the end. It's tedious.

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  • File Reviews

    • By Gaia74 · Posted
      i played this in tardgold, beatiful wad
    • By BaraKornel · Posted
      It's great fun. I killed the Cyberdemon first try, 1% Health.    
    • By Gaia74 · Posted
      Excellent map, but the ammo is scarce, is the unique problem, another i dont see   the final boss!!!, i love it, the theme and he himself make me create some years ago a powerful boss, the dark lord of my wad of monsters   is great, but hard   4 stars
    • By whirledtsar · Posted
      What a shame. The atmosphere and visuals of this wad are very well-done and are perfect for me, a big fan of the game Blood. But unfortunately the actual gameplay is a huge letdown. It's just not fun. You're given so little ammo that even if you begin with perfect aim, you'll undoubtedly run out and be faced with hitscan cultists and zero ammo. So you need to use the pitchfork on the poisonous enemies in the beginning (unfun) to have a chance against the cultists later on. This sums up the entirety of the mod's progression. You need to take EXACTLY the right path and make EXACTLY the right moves or you will be fucked. Which is really stupid since the city is so non-linear. It's punishing players for exploring. Just started exploring the city and feel like checking out this warehouse? Nope, here's two mini-bosses you couldn't possibly defeat at this point! How fun. And also due to this non-linearity, one is liable to get lost, trying to find the way to progress or remember exactly where to backtrack to.   Some would say "it's supposed to be ammo-starved & punishing like Blood". Well really only the first few levels of Blood are ammo-starved, for most of the game you are given a reasonable amount of ammunition. Which is good, because running past enemies like a headless chicken or making painstaking effort to melee them is not fun.
    • By dylux · Posted
      The Good:   - Mapsets were awesome. Non linear. Larger than medium sized.   - "New" monsters were great!     - Loads of clever secrets - most of them rewarding   - Great monster placement   - Lots of shooting, some good puzzles   - There's a Titan II   The Bad: -  Maps 08 and 09 were a bit slaughtery, but nothing extremely outrageous. -  Music could have been updated   I didn't think I would like this WAD at first, but it turned out that I really did have fun with it. It was a little slow getting started, but after the first 2 Maps, this game took off like a bullet! I wished it was longer, but hey, there's Titan II which, according to the reviews I've read, is even better!   Great job! Thanks for making this great WAD. :)   4.5 out of 5 Stars