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TALPOIDA

   (7 reviews)
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About This File

Welcome to talpoida.wad, my second wad and a continuation of the storyline first presented in uca.wad. If you're curious as to what the full storyline is, then I recommend getting a copy of uca. As for TALPOIDA, it replaces e2m2 and was constructed using DEU5.1 and BSP1.0. It is fine-tuned for single player mode; multi- player mode and deathmatch are supported though not tested. Also, talpoida was designed to be played in succession with uca.wad; you can certainly play it as a stand-alone, but you may find some of the fighting situations a little tense without the weapons you have obtained from uca.wad (of course, you could always use the cheat codes, but where's the fun in that? :) ).


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Argenteo

  

Deimos moon base Anguilla Crater -> Talpodia.
Corridors in a hexagon like shape, with rooms squeeze in the gap. Don't seem balanced for pistol start. Recommended to play one after the other. There are some cool effects every now and then.

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Zahid

  
Complex,un clear,over non linear map wd typical id style gameplay...cool for 94 map...not my type

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Guest

Unknown date

  
Typical made-in-1994 level with all its typical flaws. At that time maybe average, nowadays at most meh. Give it a try if you like to compare those and nowadays standards.

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Guest

Unknown date

  
2/5

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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