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EdMap version 1.40

   (6 reviews)
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About This File

This software package enables users to create or modify maps used in original DOOM and DOOM II:Hell on Earth, by id Software, and HERETIC, by Raven Software for id Software.


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Unknown date

  
This editor taught me a ton. I went on to create levels for Decent and Quake2 thanks to this editor.

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Unknown date

  
Edmap was my first editor ever. I remember it being very easy to use (compared to the other editors I could get my hands on back then), but its use of the conventional memory required a young inspiring mapper to keep a dedicated Dos computer alongside a Windows PC. Today Edmap is certainly overshadowed by the more modern editors, but back then it was great.

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Unknown date

  
EdMap was always my favorite level editor. It has several clever tricks that even modern editors still don't support (eg. pop-up pie chart menu to quickly switch modes, templating system to build rooms quickly with particular texture patterns). It also includes an expert mode and hyperlinked copy of the Doom Specs which will appeal to technical users. Unfortunately it's plagued by some rather nasty bugs and limited to Vanilla only, and a lack of a source release meant none of this could ever be fixed.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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