Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

spiral.zip

   (11 reviews)
Sign in to follow this  

Guest

About This File

Here's my very first complete original level ever. It's episode 2 level 1. It was created using DEU 5.0, and the bsp11x nodes-builder. It has only had a few hours of play-testing. These days I think deathmatch is the only game to play, and I think this level is a lot of fun in a deathmatch.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is one of the first ten or so levels in the database. It's surprisingly good; the detailing and textures are consistent and no worse than most maps from two years later, the layout is imaginative and its major sin is that there are only a handful of monsters. The secrets are too subtle, although you don't need the extra weapons and health (one of the secrets is inaccessible). This is light-years ahead of most other early wads, it even has working triggers.

Share this review


Link to review
Guest

Unknown date

  
I give it a 5 considering it's from 1994 AND file number 24 on the archive. ~Joe Anderson

Share this review


Link to review
Guest

Unknown date

  
A fine professional-looking WAD, its only flaw is the low monster count. 100% secrets is no problem. all secrets are accessible. - N_A

Share this review


Link to review
Guest

Unknown date

  
Lack of enemies is not the only flaw in this map, also the marble pillar the rocket launcher is on, if you rise it when it goes back up you become trapped. Other than these two problems however I agree with the previous reviewers. It has sleek design with the spiral in one of the rooms (hence the name) and makes for a fun wad even though it's short and lacking a lot of monsters 3/5. Average but good, try it out and see for yourself.

Share this review


Link to review
Guest

Unknown date

  
Very good for such an early level.

Share this review


Link to review
scifista42

Unknown date

  
^I agree. It's good, for one of the earliest 1994 levels. Consistent theme inside each room, even though randomly different among rooms. Shame for all the Wolfenstein-style unobvious secrets. Lack of enemies is no big problem, at least the map flows comfortably.

Share this review


Link to review
Guest

Unknown date

  
e2m1, compared to the original doom and what was already possible at this time this is not good, but it's not a bad map

Share this review


Link to review
Guest

Unknown date

  
5*??? Excuse me, but the amount of flaws is way too large for that, even for an early '94 level. I do have a lot of levels from that time which do have much better gameplay - and do not have all the flaws this level does have, such as numerous texture misalignments and secrets which forces the player to test every wall. IOW @ ^2: not at all professional. Rated for that time: at most small 3/5.

Share this review


Link to review
  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
×