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spiral.zip

   (11 reviews)
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About This File

Here's my very first complete original level ever. It's episode 2 level 1. It was created using DEU 5.0, and the bsp11x nodes-builder. It has only had a few hours of play-testing. These days I think deathmatch is the only game to play, and I think this level is a lot of fun in a deathmatch.


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Guest

Unknown date

  
This is one of the first ten or so levels in the database. It's surprisingly good; the detailing and textures are consistent and no worse than most maps from two years later, the layout is imaginative and its major sin is that there are only a handful of monsters. The secrets are too subtle, although you don't need the extra weapons and health (one of the secrets is inaccessible). This is light-years ahead of most other early wads, it even has working triggers.

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Guest

Unknown date

  
I give it a 5 considering it's from 1994 AND file number 24 on the archive. ~Joe Anderson

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Guest

Unknown date

  
A fine professional-looking WAD, its only flaw is the low monster count. 100% secrets is no problem. all secrets are accessible. - N_A

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Guest

Unknown date

  
Lack of enemies is not the only flaw in this map, also the marble pillar the rocket launcher is on, if you rise it when it goes back up you become trapped. Other than these two problems however I agree with the previous reviewers. It has sleek design with the spiral in one of the rooms (hence the name) and makes for a fun wad even though it's short and lacking a lot of monsters 3/5. Average but good, try it out and see for yourself.

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Guest

Unknown date

  
Very good for such an early level.

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scifista42

Unknown date

  
^I agree. It's good, for one of the earliest 1994 levels. Consistent theme inside each room, even though randomly different among rooms. Shame for all the Wolfenstein-style unobvious secrets. Lack of enemies is no big problem, at least the map flows comfortably.

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Guest

Unknown date

  
e2m1, compared to the original doom and what was already possible at this time this is not good, but it's not a bad map

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Guest

Unknown date

  
5*??? Excuse me, but the amount of flaws is way too large for that, even for an early '94 level. I do have a lot of levels from that time which do have much better gameplay - and do not have all the flaws this level does have, such as numerous texture misalignments and secrets which forces the player to test every wall. IOW @ ^2: not at all professional. Rated for that time: at most small 3/5.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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